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If I were to apply "MrDS Decap & Attack Rombase", "JPAN's FR Hacked Engine", "FR Hacked Engine Clean Patch" and "Touched's Mega and Primal Evolution" patch in one ROM. What would be its order to avoid bugs/glitches/errors? Thanks
From the FRHE's Instruction Manual
Change Battled Pokémon Level:
Please confirm the ff scripts thanks.(Note: I assume the value that i will insert at yy is not hex. So PLEASE correct me if i'm wrong)
If I want to change the level of wild pokemon to lets say 5.
setvar 0x4051 0xf05
and if to...
Sorry if already asked, is it possible to change the mega evo check so that it only checks for a flag/variable to be able to mega evolve? Sorry bad english, i hope you got my point.Thanks!
Oh, i see. Thanks!
But what if i edited some files in the /src folder,and want to generate new patched rom.do i need to just run the 'make' and 'insert.py' again? Or should i start from the beginning of the tutorial(skipping the installations)?
Yep, forgot to mention on my edit that i did disable the key check and yeah it works. i dont know if it is just me but mega evolve doesn't work on tutorial battle(first rival battle) because that's where i am checking if mega evolving is implemented until i tried it on wild. anyways, trying to...
Hi everyone, so i applied this one to a clean rom,and a test.gba came out , i dont know if its properly implemented because after i run make on cmd,a bunch of codes came out then typed insert.py,it pauses for a while like it's doing something but no bunch of codes came out(according to PokeMew's...
So, I just gave up on learning scripting bcoz... firered hacked engine makes me feel im not learning something,lol,yeah whatever.
So I know how to develop android apps(not too advance though :) ).and i will start with smaller tools.I just want to know if there is already an already made rom...
Oh thanks, and if you dont mind,how about being able to edit the said intro part like disabling the part where oak will show nidoran(well dirty way is change nidoran and the pokeball with transparent images,with the sparks particles,ive been trying to do this but i cant make the sparks particpes...
Thanks , but the tutorials skips only all other intro but not oak .My goal is after the titlescreen,straight to player naming but oak is in the way,oh well i think it's impóssible without a use of asm(maybe?).ill just think of a backup plan :)