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Recent content by PoketronHacker

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    PokeDroid - A Java Android & Desktop Engine

    Recently this project has been on my off-list due to starting a new job as a software developer, however I am restarting it up to do in my spare time. Anyone wishing to join this project please send me a message, i'd love to have more people on the team. The greatest challenge initially was...
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    PokeDroid - A Java Android & Desktop Engine

    As much as I love Tiled due to it's game agnostic approach. The lack of an extension system infuriates me, it makes creating games with specific map properties quite hard/tedious to do. The map editor for PokeDroid will be made specifically for PokeDroid, with an ability to extend it's current...
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    PokeDroid - A Java Android & Desktop Engine

    Here is a quick little update log regarding the editor this time, with first looks at the editor: Editor can create new story's, save and load them (They are stored as .zip files) Editor can set the story information, the character, the different tilesets and createtile maps. Editor Images
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    PokeDroid - A Java Android & Desktop Engine

    I have chosen to keep a fixed width of 640px, with a variable height. This means that on a 4:3 screen there will be the same amount of tiles horizontally as on a 16:9. Vertically there will be less tiles shown on a 16:9 screen but this shouldn't affect game play in any way.
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    PokeDroid - A Java Android & Desktop Engine

    The screen adapts to the aspect ratio, so it will run fine with a 4:3 resolution or any other.
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    PokeDroid - A Java Android & Desktop Engine

    Update to PokeDroid: Added a Title-Menu Added a Main-Menu Created Story System Multiple Stories available Story Select & Back to Title for menu Added interactable entities Removed Audio to attempt to find a faster solution Added real-time and unreal time Things available to customise using...
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    PokeDroid - A Java Android & Desktop Engine

    Update Log: Changed to LibGDX for both Desktop & Android support (Now running OpenGL, better for games). Implemented TileMap's and full walking and running. Loading of TileMap's from JSON files. Player can walk and run. In-Game audio player working. To be worked on next: Battling system...
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    PokeDroid - A Java Android & Desktop Engine

    Update Log Added Experience formulas and allows plugins to accept new formulas Allowed external plugin loading Created a Basic Plugin System Created a Base Game System Created GitHub
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    PokeDroid - A Java Android & Desktop Engine

    Feature ListGB Progress (37%) Map System: 50% Event System: 22% Battle System: 40% Download LinksNo Downloads Yet Project LinksGitHub Source Trello Planning Board Introduction & Premise PokeDroid started out as YAPJE, the idea was to have a randomly generated Pokémon world. However before doing...
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    Pokemon on the go.

    Pokemon on the go As the Magikarp swim far and wide, the great Onix are using bide, The Heracross fall from the trees, honey is being created by Combees, the Wingull fly in the blue skies, as Bonsly use there fake cries, the Jigglypuff sing people to sleep, and people tell of the ancient...
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    VBA Link Hamachi Networks/How To Use

    Step 1 - Getting VBA Link Download the VBA Link here: VBALink Website Step 2 - Getting Hamachi Download Hamachi here: Hamachi Download Page - How To Use Step 3 - The Hamachi Networks Name - Password PKMNRSELink - 123 SonicBattleLink - 123 Step 4 - Setting Up VBA Link a. Go To...
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    Digimon World DS

    This game is pure awesome I love it and played on it 8 hours straight...
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    Im trying to create a Digimon Community ill put the link in my signature

    Im trying to create a Digimon Community ill put the link in my signature
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    Digimon Community

    Here is my digimon community for digimon lovers feedback if possible: Link:
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    Kyledove's Official Sinnoh tileset project

    Wow kyledove youve overdone yourself 10/10
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