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Recent content by retrogba

  1. retrogba

    [Battle✓] disable megas [pokeemerald-expansion]

    The content will be there, but if you never give out the stones and mega ring in your game, they won't be used.
  2. retrogba

    [Other] Advice on Change Documentation

    Documentation is always good, and details are helpful. But as someone who released a hack earlier this year, even if you post the details and create a github wiki, you're still going to get people asking the same questions instead of looking for the answer themselves (and even asking the same...
  3. retrogba

    [Pokeemerald] Following Pokémon

    Thank you so much! I'll tinker around with these ideas as starting points!
  4. retrogba

    [Pokeemerald] Following Pokémon

    Thanks for the response. If it helps for some context: where I first noticed the weird behavior was on the Devon Corp's 3F; when you go there the first time, the NPC waiting for you begins to interact with you as soon as you enter (triggers "On Warp", I believe). The Follower hasn't even...
  5. retrogba

    [Pokeemerald] Following Pokémon

    Is there a way to control follower placement/spawning during scenes where there is forced movement on a map? I can get hidefollower to work during events or my own scripts, but when the map launches right into a script on warp/load, it seems like 'hidefollower' is triggering before the follower...
  6. retrogba

    [Pokeemerald] DexNav (with Detector Mode!)

    Hi Ghoul - when determining the size needed for the saveblock, how does this count pokemon? For example, I've pulled in the RHH Pokemon Expansion, but I only plan on having 400 mons in the dex (but leaving the rest in the code). Would it require 1 byte for each of the ~900 mons in the...
  7. retrogba

    [Pokeemerald] Following Pokémon

    Thanks for the confirmation! I'll give that a shot.
  8. retrogba

    [Pokeemerald] Following Pokémon

    I seem to be having trouble adding new followers into this. I had no trouble adding followers beyond the original 386 in Merrp's system, so curious how this is handling them differently. I've tried declaring my new OBJ_EVENT_GFX for the new species I'm adding, but it seems that anything after...
  9. retrogba

    [Other] [pokeemerald] "Minimalistic" Battle Intro - MultiBattle Issues

    Thank you for the response, I'll check that out!
  10. retrogba

    [Pokeemerald] Follow Me

    Was anyone ever able to address some of these, like followers disappearing after using fly? I haven't had much success trying to create my own workaround.
  11. retrogba

    Pokémon DP/Pt summary screen

    Hi! It's a shame this was moved to the wrong spot, because more people need to see this. This summary screen is gorgeous! One note though; it looks like a lot of things were written to take RHH configs into account, however, when I merge this and with the RHH expansions, I noticed there's a bit...
  12. retrogba

    [Other] [pokeemerald] "Minimalistic" Battle Intro - MultiBattle Issues

    Hello, I'm utilizing the "Minimalistic" battle intro that was shared here earlier this year, and my playtesters have found an issue when doing Multi Battles in the battle tower. With the mod used as is, multi battles begin with an infinite loop of scrolling text. I was able to adjust the...
  13. retrogba

    [Battle✓] Adding New Pokemon for Emerald (Question)

    going to assume you're working with emerald? https://github.com/pret/pokeemerald/wiki/How-to-add-a-new-Pok%C3%A9mon-species
  14. retrogba

    [Pokeemerald] Unique surfing overworlds

    So I've implemented this with some updates to allow it to work on more recent builds of pokeemerald, but it seems the surfing pokemon is always the first slot from the party. Is this intended/known, or did I break something?
  15. retrogba

    Simple Modifications Directory

    I know this thread isn't for asking for help, but wanted to flag that I can only get this to work in a completely vanilla build. Once any changes are made (such as merging your Debug System, or other simple mod changes) this completely breaks. V1 will fill your party with bad eggs and cause...
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