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I'm in the middle of drafting a beta for a hack that I plan to make, and I'm wondering what people think of changing type effectiveness. Do you think that this is something that is sacred and shouldn't be modified, or do you like it when a hack changes your expectations of type effectiveness...
Not asking the right person frankly; I was speaking more in terms of mechanics but yes not a lot of games develop an interesting story either. Lots of promising hacks don't get finished. Brown + Prism are highlights regardless