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It was a hack of Red or Blue. I can't remember much about it apart from the fact that I think the professor was a woman, and the lab was like a cave or something...
Does anybody know the fix for the Pokedex bug in Fire Red and Leaf Green, where a blank space in the species name is confused by the game for a "terminating byte"?
Ex. Internal data for Squirtle lists its type as the "Tiny Turtle" Pokemon, but it appears in-game as the "Tiny Pokemon".
I know...
Hm, this doesn't seem compatible with v1.1 dumps of FR/LG (Player's Choice, with the Pokedex bug fixed), which is a shame. It just causes the ROMs to crash.
Still, a really awesome program.
Working on a Leaf Green hack and it's coming along nicely, but I've hit a snag.
Basically, what I need to know is, would it be possible to edit the Trainer Tower rewards? If so, where is the reward item data located, and how would I go about changing it to the item(s) that I want? Thanks in...
Me again. I searched the thread and couldn't find an answer, but how would I go about editing pokémon encounters, but by fishing? Game is Cystal, once again. :P
Me again, heh. Just a quick question- is it possible to edit an item to make it work like an evolution stone on certain pokémon? If so, how would I go about doing this? If you can't do it, that's fine. I'd just like to know. :)
EDIT: Game is Crystal.
It works! Thanks for putting up with me for so long, haha. Just wondering though, do pokémon that are trade evolutions that also require held items (like Seadra-Kingdra) have any special bytes I should look out for? It would be great if you could provide one last example, let's say if I wanted...
The only thing I can assume is Haunter's evolution data based on what you gave me just now is:
03 00 5E C0 30 01 00
That doesn't seem to fit to what you gave me as an example earlier, but that might just be me being stupid. :P
In any case, I edited the above line to 01 27.. and so on, and...
Sorry, I should have specified in that post that I want to do it in Crystal. AFAIK, those editors only support 3rd gen or later games. I tried to do it manually, but it seems whenever I add a hex value such as one to indicate the level for evolution on a trade pokemon, the ROM won't load...
For...
Okay, back to editing pokemon evolutions. Say I want to edit a pokemon that evolves by trading, like Haunter. Is it possible to change it so it evolves by level, instead? If not, do I have any alternatives?
Very appreciated, thanks. I'll put your info to good use. :D
Quick question though, how do you find out the value of a level?
Like 16=10, for instance.
Edit: NVM, I'm stupid haha
Could somebody provide me with a diagram of the Bulbasaur line's evolution data in Crystal? This would help me get a better idea of how evolution editing in hex works, thanks.