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Recent content by Robert Conley

  1. R

    Pokemon Misty Trainer Sprites

    The overworlds and backsprites are really well made but the two front sprites look kind of awkward. Some of the outlining seems off and the general shaping kind of seems odd to me.
  2. R

    Development: Animating the FireRed titlescreen.

    Are you still developing this? I don't know much about ASM but implementing this would kind of make it worth learning it in my opinion.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    In firered is there any way to stop items from being deleted on use? I want to make the TMs work like in B/W along with having some form changing items(using evolution items to do this).
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Is there any way to prevent items from disappearing out of the inventory when they are used? There are a few items I want to make multi-use, including the TMs
  5. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    You have to either get the image from the post you linked to and create the tiles yourself from that or apply the patch to a Firered rom and then use Advance Map to get the tiles.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I don't think there is anyway to get it to work on Ruby. The only way to use these in Ruby would probably be to insert them manually. If you look in the tutorials section there are quite a few tile insertion tutorials. My Question: Is there any way to prevent items from disappearing out...
  7. R

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Except the sprites are all coming out amazing, Chaos has extremely high standards for what the sprites come out as. Even going so far as to stop accepting help and do it completely solo because so many of the helpers were presenting sloppily done sprites and even doing scratch sprites when the...
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    That's an absolutely amazing Scolipede! I like it far better than even the official B/W sprite.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Is there a way to create a new tilemap for the logo on the title screen of firered? I've found tutorials for replacing the logo, and for normal positioning it works, but when I try to position a logo to be directly under, with a little overlap, of the Pokemon text it messes up. never mind, I...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    In Fire Red how do you change the background and circle on the Oak introduction screen? I've seen some hacks that have had this changed but can't seem to figure it out.
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    Pokemon Black/White 2's Kyurem sprites

    Cool, thanks! I'm not sure when I'll get my hack off the ground but I will be sure to credit you!
  12. R

    Pokemon Black/White 2's Kyurem sprites

    These are really good! You mind if I use them in a rom hack I'm planning?
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Oh ok, thank you. I didn't quite get what you were saying in your other post and this one really helps! Well there doesn't seem to be a way to change the Nidoran through text, anyone know if there is a way to do this at all? After all that I realized there was a tool for what I was trying to do...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Did that got the offset there got this in XSE: #org 0x12F8F0 braille 0x18081C5C comparebanktofarbyte 0x2 0x3B10802 end The weird thing is that in XSE's own hex viewer if I go to the offset from my previous post it shows the proper text in the side bar of it.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    How do you search by offset in XSE? I'm trying to find the Oak intro speech to see if it's possible to change the female Nidoran to something else, using Advance Text I found the offset for the start of the script at 1C5C78. I took that, put it into the offset box in XSE and hit decompile. What...
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