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Recent content by robosllim

  1. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm trying to do a wild Pokemon script and everything seems to be right, based on what I've read. However, this script will make a message box pop up, then the box and the sprite will disappear without a wild battle ever happening. '----------------------- #org 0x71B8C9 lock faceplayer msgbox...
  2. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Found the answer. The offset in Tile Molester is 00E95FDC.
  3. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Fire Red Pokemon Type Graphics I've searched pretty thoroughly, both through the offsets in unLZ myself and through the forums here. All I want is the offsets for the Pokemon type graphics. That is, the little boxes that say "Fire", "Fight", etc. in the Pokemon stat screen. I found a thread...
  4. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Reposting my question. I'm a bit new to scripting and I'm having trouble with this one. I'm writing in XSE for a FireRed hack. The script is fired off by a trigger/"green S" tile. What I want to happen is, after the right flags are set, have a person walk toward the player, say something, then...
  5. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm a bit new to scripting and I'm having trouble with this one. I'm writing in XSE for a FireRed hack. The script is fired off by a trigger/"green S" tile. What I want to happen is, after the right flags are set, have a person walk toward the player, say something, then initiate a battle. I've...
  6. R

    Haha, thanks!

    Haha, thanks!
  7. R

    Development: Pokemon above level 100

    I just found this thread and think the idea is interesting. I'd like to try to figure out how to raise the cap in a hack I'm helping with. From what I understand, there are four main things that need to be changed: First, the experience tables needed to be expanded and filled in up to 150 or...
  8. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I haven't posted in a while, but I just wanted to give an update for future reference and to ask a new, hopefully simpler, question. After a lot of tracing through code, I found that the game simply wasn't loading item data from the right spot. It loaded the trainer's name, Pokemon, sprite...
  9. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    My goal at this point is to compare the hack's code with a clean ROM's code. I don't necessarily need to see the code itself (though that would be nice), but I just need to know where the code is so I can compare. I think I will PM JPAN. Everyone loves a challenge, right?
  10. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I might as well ask about this too... Does anyone know where the battle AI code might be? How can I find it? I can see some bytes flipping really quickly in VBA's memory viewer, which... might be the address of the code it's jumping to? Is there a guide that might help me find that code and see...
  11. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Here's the way things are now. There's a particular trainer, Battle Girl Lauren, who is known to cause problems. So I moved her to my debug location using Advance Map. She has a Hitmonlee with AI Value 200. She has an Antidote, a Burn Heal, a Full Heal, and a Full Restore. I poison the Hitmonlee...
  12. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    In regards to my previous questions, I have new info and more questions. After finally figuring out specific examples, it turns out trainers using bad items shouldn't have any items assigned to them. A trainer used a GREEN SHARD to try to cure paralysis, but her item slots in A-Trainer are all...
  13. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    And will this offset always be the same, even if the ROM has changed size or... I don't know, is there anything else that could effect it? If it can be moved, how can I tell where it was moved to? Though, I guess, it seems like the battle use pointer is what would be off. If that got screwed...
  14. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Me and a few other guys are working on a Fire Red hack. Up until now, I've just been sticking to spriting new Pokemon and trainers (check my album for some examples) and letting other people worry about the maps and text and all that. But now there's a problem I want to try to get fixed...
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