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Aaaaah. I knew this, but I was under the dumb impression that I had to change it to #raw 0x2, since it was a 02 Validate values-type level script. Thanks, it works now!
Hi. So, I made this levelscript:
#dynamic 0x800000
#org @start
lock
compare 0x7006 0x1
if 0x0 goto @getpokemon
if 0x1 goto @checkgary
#org @checkgary
checkflag 0x828
if 0x1 goto @garystay
if 0x0 goto @end
release
end
#org @end
release
end
#org @garystay
movesprite2 0x02 0x10 0x5
spritebehave...
Ok, I tried to figure it out, but I'm really stumped.
I have this level script:
'---------------
#org 0x71AC0C
#raw 0x3
#raw pointer 0x880006F
#raw 0x0
'---------------
#org 0x80006F
hidesprite 0x1
setflag 0x300
end
It makes a sprite in the map disappear. However, I want to have that sprite...
Ok, that seemed to work. Why is that?
And second question:
How do I make him re-appear when standing on a regular script tile (no level script)?
'---------------
#org 0x800607
lock
showsprite 0x1
clearflag 0x300
release
end
Isn't working ^.
Ok, I'm trying to get a sprite hidden in a map untill I need it (stepping on a script tile). I tried to make it work in a level script, but it's still there. How do I fix this?
'---------------
#org 0x71AC40
#raw 0x2
#raw pointer 0x871AC12
#raw 0x0
'---------------
#org 0x71AC12
#raw word...
Is there a good Hex editing for Pokemon Fire Red tutorial out there? Want to get it all figured out.
I remember reading a post here which explained perfectly how to use pointers in Hex Editor (changing 900000 to 00 00 90 08 or something like that for example).
Sign me up. Being an atheist in one of the least religious countries in the world (The Netherlands), it's not that hard for me being an atheist. Especially in the environment I currently live in (university) where most people are not religious.
What are your opinions on subjects such as...
I tried the first way, but that caused the problem of my Hero 'gliding' after using setvar. The running sprites didn't copy, since (when you use Overworld Editor you'll see it very well) most OW-sprites don't have the running animation programmed. The second way could work, I kinda thought of...
So, I'm using this hacked engine. Mainly, because I need to use his Runtime Trainer Customization function. I kinda figured out how it works through the .doc, but I have a problem with the way it works. I used the Overworld Editor - Rebirth Edition to edit the basic hero sprites (hero standing...
So, I'm using the JPAN Hacked Engine for Fire Red. Mainly, because I need to use his Runtime Trainer Customization function. I kinda figured out how it works through the .doc, but I have a problem with the way it works. I used the Overworld Editor - Rebirth Edition to edit the basic hero sprites...
Ok, so I got a bit fed up with not being able to use my bicycle. What I did on my original hack is that I deleted all the maps in the header (using the -x amount of maps) and then inserted new maps as I worked. In that method it did not work.
Then I tried to use an original rom, insert an extra...
Okay, I fixed the running shoes problem. I can run outside now, I don't need to run inside :).
But the Bicycle problem still persists. I have no idea how to fix it, because I have the bicycle in my bag and I really am outside.
This might sound like a very dumb question, but on the risk of sounding like an idiot: How do I set the value of the 'Show name on entering' byte? Hex editor somewhere?
I'm reading metapod23's tutorial about adding new OW sprites, but it all seems very confusing at the moment. But I'll try to get it through trial and error.
I've tried the bicycle again a few times, but no matter what I try, I keep the same error. And with the Running Shoes, what are the r0 and...