• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Sacemd

  1. S

    Chit-Chat: Challenges Ideas & Discussion

    Hey I was wondering if there's already a thing for "true solo challenges" where the use of HM slaves isn't allowed? I did one in HG recently to see if I could. Afaik they should be possible in all games that feature HMs except for DPPt because Victory Road requires 5 HMs and they're trivial in BW.
  2. S

    Resource requests

    I'm looking where the market stand used in this picture is from, the screenshot is from Pokémon Néant. I would love to know if it's from a public tileset.
  3. S

    [PBS Question] Help me create the PBS file for AI-generated Pokémon

    Perhaps you've heard of the AI-generated Pokémon "Pixel Monsters": https://www.novelgens.com/pixmons/. At any rate, they're fakémon procedurally generated by a program, and I find them really fascinating. I've decided to create a PBS file with in-game data for as many of them as possible, but...
  4. S

    [Error] Fix for wrong pre-evolution calculation in v18

    So it turns out that there's a problem in v18 with how the evolution data is stored and retrieved, where the retrieval expects pre-evolution data that isn't stored for fully evolved Pokémon. See the bug report thread for more info. This mostly affects breeding, in addition to the handful of us...
  5. S

    Report bugs and errors in unmodified Essentials version 21

    For V18: The pre-evolutions of fully evolved Pokémon do not seem to be retrieved correctly. If a Pokémon itself does not have any evolutions, but has pre-evolved forms, an error is returned if trying to return a pre-evolution. This happens for the functions pbGetBabySpecies and...
  6. S

    [Question] What kind of water-themed areas would you like to see in a Pokémon game?

    I'm working on finalizing the design of my region, which was sunk into the ocean in the past and rebuilt by humans. There are a few general areas I'm not really happy with, and I feel like I need to go back to brainstorming. So far, among other things, my region's design has: - an underwater...
  7. S

    [Game Idea] On which Essentials project should I focus?

    That looks really interesting! Yeah, I technically should be able to make something really complex and sophisticated, but I don't feel that's what this project needs. I don't really need the generated story to be completely novel or to go off the rails in unexpected ways. Very slightly more...
  8. S

    [Game Idea] On which Essentials project should I focus?

    I've thought about it, and as far as Pokémon specifically goes, the big disadvantage of procedural story generation is that AIs suck at creating coherent overarching storylines, but the advantage is that all Pokémon games follow roughly the same overall story beats. You meet an antagonist...
  9. S

    [Game Idea] On which Essentials project should I focus?

    OK, so as it stands I believe that there's currently multiple people working on and off on what is essentially the same procedural generation Pokémon game project. I've had a good look at my code and I now believe that programming the encounters, trainers, all that, isn't much of a challenge...
  10. S

    [Game Idea] On which Essentials project should I focus?

    I checked it out, it's really impressive but we have different approaches I think. Theirs seems to be built from the ground up, mine is based on exploiting Essentials for all it's worth. There are some advantages to that approach though, mainly because I have to circumvent really weird things...
  11. S

    [Game Idea] On which Essentials project should I focus?

    I'm already using that code section for that particular project. That's actually a really good suggestion, I was thinking too difficult because I was thinking about how to change it to keep the Pokédex area functionality from malfunctioning too badly, but I guess that since evolution already...
  12. S

    [Game Idea] On which Essentials project should I focus?

    It's in a way the most interesting among the bunch. I guess if I did this one, the big challenge this time would be seeing if I could implement the existing wild pokemon and trainer algorithms in such a way that they'll properly override the regular files and whether I can design an algorithm to...
  13. S

    [Game Idea] On which Essentials project should I focus?

    I've been using Essentials for a while and I have a bunch of projects on the back burner. That said, I want to focus on one over the Christmas break, maybe finally get a demo done, who knows. There are four projects that I could unshelf, but I can't really choose and I'd like some community...
Back
Top