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Recent content by Sauromon222

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    Quick Resource Thread

    Emerald with some mechanic updates This is a lightly modified emerald base intended for ease of use on new hacks. The only freespace that has been used is after the e3cf64 mark. The changes include: 1. From PHO SkyOfBlades' tutorial for turning all free 00 offsets to FF Mechanic Updates 2...
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    [Discussion] Skill tree like idea

    I do not make games with pokemon essentials but after seeing this thread i thought of a way you could implement something like this. As the pokemon levels up based on its highest ev it learns moves related to that stat such as regular attack ev making the pokemon learn normal and fighting...
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    3rd Gen Which starter did you choose?

    In Kanto i always picked Bulbasaur because it was a great asset for the first few gyms and by the time i got to the others I wold always have a full team In Hoen i was always was split between mudkip and torchic because both have great moves once fully evolved I loved Swampert's Muddy Water and...
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    What type specialist would your name suggest?

    I think my real name "william" would suggest steel type pokemon or rock though i prefer normal or dragon pokemon As for my username it would sggest psychic or dark pokemon
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    some questions on the limits of rom hacking As you can already guess I just want a few questions i have had about what is capable of being done to pokemon gba roms 1. Pokemon being able to recover from poison before fainting (being put in the games that don't have it like fire red) 2...
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    How was the pokemon world made?

    you just have to follow the lore from the games in a pokeverse arceus is "god" he always existed he then created dialga and palkia which are the physical incarnations of space and time and so on and so on with the rest of the lore
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    Variable for party of file path

    ty i'll try that sorry about it being in wrong section i'm new ---edit---- it did work but i had to change it just a little @sprites["party1"] = IconSprite.new(150,85,@viewport) @sprites["party1"].setBitmap(sprintf("Graphics/Battlers/%03d",$Trainer.party[1].species)) I 'm going to...
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    Variable for party of file path

    I was wondering how I would make the sprite dependent on a variable such as the species number So far I have: @sprites["party1"]=IconSprite.new(150,85,@viewport) @sprites["party1"].setBitmap("Graphics/Battlers/"$Trainer.party[1].species) But it doesn't work :( Tips please...
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    The Duo-Species Challenge

    First Post :p Decided not to do it and get back to learning rom hacking
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