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Recent content by Saxorus

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    3rd Gen RYDEL, RYDEL, RYDEL, RYDEL, RYDEL, RYDEL, RYDEL, RYDEL, RYDEL, RYDEL...

    There was this one guitarist in the game who battled me almost every time I talked to him. "A melody from my Pokemon and me. Let us deliver it to your soul". I like that quote. Many of the Battle Frontier sayings were pretty hilarious. One of the trainers says "I swallow sludge to transform...
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    3rd Gen Mr. Dad Norman

    Decent marriage? You mean that having your mother live at home by herself while your dad lives in a gym in another town and never-ever comes home, or is ever seen together with his wife, is a good marriage?:P Yeah, when I played Fire Red (my first Pokemon game), I always wondered what happened...
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    3rd Gen Oh! That's it! That's an honest to goodness Heart Scale!

    What I did was I captured a Zigzagoon from Route 119, leveled it up till it learned covet, then kept using that move over and over again on the Luvdiscs. Gave me a nice supply of Heart Scales.:) That capability was in Gen II, but only in Pokemon Stadium 2. I believe you had to trade your...
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    3rd Gen Did you train your Beldum?

    Oh yeah! This is one of my favorite Gen 3 pokemon. I wanted a Metagross so bad, and was pleasantly shocked when I found a Beldum lying on Steven's table. I evolved it, nicknamed it MetaBOSS, and it serves me well in the Battle Frontier. Leveling up a Pokemon is always a boring PITA, but I find...
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    Development: Gen III Split Disassembly

    Check this out! I've found a pretty simple, clean solution to the text encoding problem using FASMARM's macros and the load/store directives. By using my PKMNTEXT macro, you can encode string literals in the proprietary Gen 3 encoding. For example, INCLUDE 'macros.inc' PKMNTEXT "Hello World!"...
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    Development: Gen III Split Disassembly

    Nice. I've started trying to disassemble Emerald about a month ago (off and on), using FASMARM as my target assembler. I'm currently working on a program that can disassemble all of the map data in a Gen 3 game given the offset of the bank table, the number of banks, and the number of maps. It's...
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    Development: Gen III Split Disassembly

    Do you know what kind of format those game scripts are in? Are they just pure assembly code, or is there some bytecode that the game interprets to execute the scripts? If it's the latter (which I think it is), is this code documented somewhere online? .sh is a Unix shell script. If you're using...
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