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FIX!
So what I did was:
Step 1: Remove all the level scripts. I noted the offsets before hand.
Step 2: Inserted level script in map 1.
Step 3: Saved the ROM and closed Advance Map.
Step 4: Reopened Advance Map and opened up the ROM.
Step 5: Inserted the other script in map 2.
Step 6: Saved the...
So I made a level script, inserted in a map(say, 3.0 in Fire Red BPRE). The script works wonderfully. Then I added another level script to another map(in this case, 4.1), but when I tested it out, the level script from the previous map started to run. Then I quickly went to map 4.1, and saw that...
So the dynamic overworld palettes only work once I compile the engine into a ROM. Which means if I add OWs before adding CFRU, it causes major palette errors, until I fix the palettes, which is impossible due to the vast number of OWs. So how can I insert the OWs before adding CFRU? (I have seen...
As much as I understand, first I will add the gMoveNames to ROM1, and delete ROM 2. Then after doing all scripting, mapping, etc add CFRU in the end? Is that what has to be done? (If yes, then I had the wrong idea all this time)
Also, I have this query:
The new TM indices start from 339 which...
I am having this same problem as mentioned by @Sensual
However, devkitARM's binaries are in the path, but still that error shows up...
Is there any fix for that?
NOTE: This thread will remain dead for a few days, or weeks. But that absolutely doesn't mean I am giving up. In these days I will finish the writing the story. It's gonna be a great story, and that's a promise!
Thanks. I won't be adding all regions in one ROM, as it will surpass the limitations of a GBA ROM. Instead, the first ROM will have sequels, thus continuing the story.
I have a little question here. I inserted the battle background, but how can I assign them to an individual map? I tried going to header, and set the 'Type' under map options to other available options, but in vain. It was set as the first background that I added. So how can I change that?