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Recent content by ScizorBlade

  1. ScizorBlade

    [Script✓] Why is the level script assigned to other maps?

    FIX! So what I did was: Step 1: Remove all the level scripts. I noted the offsets before hand. Step 2: Inserted level script in map 1. Step 3: Saved the ROM and closed Advance Map. Step 4: Reopened Advance Map and opened up the ROM. Step 5: Inserted the other script in map 2. Step 6: Saved the...
  2. ScizorBlade

    [Script✓] Why is the level script assigned to other maps?

    So I made a level script, inserted in a map(say, 3.0 in Fire Red BPRE). The script works wonderfully. Then I added another level script to another map(in this case, 4.1), but when I tested it out, the level script from the previous map started to run. Then I quickly went to map 4.1, and saw that...
  3. ScizorBlade

    Code: Complete FireRed Upgrade

    So the dynamic overworld palettes only work once I compile the engine into a ROM. Which means if I add OWs before adding CFRU, it causes major palette errors, until I fix the palettes, which is impossible due to the vast number of OWs. So how can I insert the OWs before adding CFRU? (I have seen...
  4. ScizorBlade

    FireRed hack: Pokémon 7Realms

    Kinda forgot about this thread because most of my updates are posted in Discord. Apart from these there are other features which I added too.
  5. ScizorBlade

    Code: Complete FireRed Upgrade

    As much as I understand, first I will add the gMoveNames to ROM1, and delete ROM 2. Then after doing all scripting, mapping, etc add CFRU in the end? Is that what has to be done? (If yes, then I had the wrong idea all this time) Also, I have this query: The new TM indices start from 339 which...
  6. ScizorBlade

    [Pokefirered] Item Expansion

    Alright, I already had set that in mind. Thanks.
  7. ScizorBlade

    [Pokefirered] Item Expansion

    Can this work with CFRU?
  8. ScizorBlade

    Development: Dynamic Overworld Palettes

    I am having this same problem as mentioned by @Sensual However, devkitARM's binaries are in the path, but still that error shows up... Is there any fix for that?
  9. ScizorBlade

    FireRed hack: Pokémon 7Realms

    Alright, there's mega evolution now. I will try to give some screenshots soon!
  10. ScizorBlade

    FireRed hack: Pokémon 7Realms

    Thanks. Your wait means a lot to me.
  11. ScizorBlade

    Code: Complete FireRed Upgrade

    One last question. After configuring everything, can I use test.gba as my main rom?
  12. ScizorBlade

    FireRed hack: Pokémon 7Realms

    NOTE: This thread will remain dead for a few days, or weeks. But that absolutely doesn't mean I am giving up. In these days I will finish the writing the story. It's gonna be a great story, and that's a promise!
  13. ScizorBlade

    FireRed hack: Pokémon 7Realms

    Thanks. I won't be adding all regions in one ROM, as it will surpass the limitations of a GBA ROM. Instead, the first ROM will have sequels, thus continuing the story.
  14. ScizorBlade

    Inserting Battle Backgrounds

    I have a little question here. I inserted the battle background, but how can I assign them to an individual map? I tried going to header, and set the 'Type' under map options to other available options, but in vain. It was set as the first background that I added. So how can I change that?
  15. ScizorBlade

    FireRed hack: Pokémon 7Realms

    Don't worry, I won't give up! A lot of things are being inserted, so it will take some time to start the story in the game.
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