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Recent content by shadowpuppy

  1. S

    Adding new evolution methods [FR]

    Yes, this is a vanilla routine. I've been seeing what needs to be done to do the things I want to do with my hack. After editing as I described and inserting this method, gameplay was normal until the pokemon was supposed to evolve. the game reset at that point. The argument that you're...
  2. S

    Adding new evolution methods [FR]

    Just checked this out, the hex code itself has two ff bytes, one in the beginning and one at 0x00000E. I'm going to change the second and see if that works. As for this being a vanilla routine, I have no clue what that means.
  3. S

    Adding new evolution methods [FR]

    This was actually the issue, I combed through the .ini and realized I had left spaces. Again, thank you! Now to take this a step further, I'd like to create another type of evolution no previously listed. It's a night time friendship evo, but instead of checking for max happiness (a value of...
  4. S

    Adding new evolution methods [FR]

    I had actually edited all five game blocks just to cover my bases. I honestly think that I might've made my error somewhere in the hex editing, as it definitely isn't my strong suit, but I still cannot tell.
  5. S

    Adding new evolution methods [FR]

    Originaly posted by Deltakirby: "You need to edit the .ini of G3HS or the new evolution methods won't appear." I've already done that, and that's why I'm confused as to why it's not working.
  6. S

    Adding new evolution methods [FR]

    So I'm not the greatest programmer out there ad I'm fairly new to the community, so any help or advice is greatly appreciated. My plan was to create a Fire Red Rom where Eevee would have an evolution for each type. But there's not enough methods to do this, so I found the OP and attempted to...
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