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Recent content by shortymant

  1. S

    New engine?

    @Akward Squirtle, you paragraph on memory allocations just made me think of how STL containers (such as vector) cleared objects when calling erase or clear. I have to thank you on that, I honestly completely forgot that they just delete the pointer, not the actual object, thus never being free'd...
  2. S

    New engine?

    Of course there will be a map editor. But I should say that only certain data will be in a XML file, as in the data for Squirtle, NPC dialogs, etc. It seems to be the favorite in Picolli's graphics folder so it's what I'll be using. No, it's not the best method, but it works for now - which...
  3. S

    New engine?

    Hello, some may remember me. Me and a group of friends started a new engine for Pokemon a while back, but it got discontinued due to life complications for all of us. Well, things have slowed down for me and I started a new one a few days ago. I am making this thread to see what the regular...
  4. S

    Right now, no. We plan to start having public revisions sometime in February or March, however...

    Right now, no. We plan to start having public revisions sometime in February or March, however, it depends on a few factors since we can't spend every day working on it.
  5. S

    I know my way around it, mostly networking and sound though.

    I know my way around it, mostly networking and sound though.
  6. S

    Does anyone actually program their games?

    When you find the address to a certain function from inside a debugger, and call that function from inside a dll. ("hacking") When that function is returned from your dll, it's returned outside the code segment. It's a decent form of security, can be bypassed quite easily if you don't implement...
  7. S

    Does anyone actually program their games?

    Maybe some attempted to try programming their own Pokemon game while learning C++. STL, pointers, WinSock, OOP, debugging either with call stacks or Assembly and related, etc., can really confuse a novice programmer. So in the beginning, finally realizing what they are getting themselves into...
  8. S

    Sending a high score to a mysql database?

    When debugging, it would be best to have an if/else try/catch block on everything. Such as this line; my $dbh = DBI->connect( .....stuff....... ) || die "Couldn't connect." When I was messing with CRecordset in C++, it took me a few days to discover a tiny error in my connection code - even...
  9. S

    [Discussion] C++ Pokemon Client/Server useful?

    Err, no. A game engine doesn't specifically need a map editor/modeler/etc. A game engine can also be a set of defined functions directed towards making games, that can be expanded into making an actual video game. Previously I said I'd add tools (Map editor/Tile editor/etc.), an custom...
  10. S

    [Discussion] C++ Pokemon Client/Server useful?

    Well yeah it would help in certain ways. But, how would it help a lot of people here? Building robots is a tedious task but well worth it in the future. Good luck with your project. :) Of course, when making a game it's wise to make an engine first. If you want to make a second version of...
  11. S

    [Discussion] C++ Pokemon Client/Server useful?

    Mm, no. That's actually not my intentions at all. Since I've been programming, all I've done was hack. Hack games, ROMs, build emulators, and I've forgotten 'bout what I wanted to do at first and that was make games. I was always a fan of Pokemon games, and since I can remember I wanted to make...
  12. S

    [Discussion] C++ Pokemon Client/Server useful?

    XNA isn't compatible with C++. I believe you're thinking of C#. I'm asking for input if an open source engine is useful here. Currently, I am finishing the bible, and starting on planning out every detail of the engines tonight. Whether or not this will be used, I will develop this and...
  13. S

    [Discussion] C++ Pokemon Client/Server useful?

    That's what I figured at first. I don't know how many people would find this of use, because a lot of users here rely on RPG Maker. True. But, when developing games you need more than the closed-source engine puts out. Haha, honestly didn't even think of that. Maybe that wouldn't be to bad of...
  14. S

    [Discussion] C++ Pokemon Client/Server useful?

    I was just using point-and-click as an example for one. Them engines are exceptional, because they were built for advanced game development. The RPG Maker, Game Maker, RPG Toolkit, etc. are for beginners, they have a raw limit that's bad in my opinion. My original point (from now I noticed I...
  15. S

    [Discussion] C++ Pokemon Client/Server useful?

    It's just my opinion. I haven't used RPG Maker much, maybe once or twice. Usually, them game engines are limited to only so much, even with a scripting system. Like GameMaker or RPG Toolkit, they are horrible and I wouldn't use them even to make a fan-made game. It depends on if the original...
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