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Recent content by Shufflejoy

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    Tool: Subscript: The next step for scripting

    This looks super interesting & might be enough to actually be willing to play around with scripting overall! I really like the 'message' and 'question' idea -- the less numbers a new person has to memorise, the more accessible scripting becomes. I would love to see this expanded into more commands.
  2. S

    Oh my gosh, the female player design for Pokémon Twilight Version is wonderful. Really nice!

    Oh my gosh, the female player design for Pokémon Twilight Version is wonderful. Really nice!
  3. S

    Tool: Python IPS Patcher

    Yeah, I had to change that line as well since my only Python install exists in /opt/android-build/python :p
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    Tool: Python IPS Patcher

    Awesome. Looking forward to it! ^_^
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    Tool: Python IPS Patcher

    It appears to work perfectly well on Windows! I have Python 2.7.6 installed. It looks like it should work fine on Linux, but on my Arch install I don't have Tk configured and don't feel like setting it up to test. I do think you should add support for creating patches! I also think it would...
  6. S

    Pokemon Emerald Decapitalization Patch (D/L Link Fixed)

    Minor thing, String Shot is misspelled as Sting Shot. Great patch, thanks!
  7. S

    Quick Research & Development Thread

    Ahh, I understand what I'd done wrong now. I was trying to replace the original battle script, instead of finding the pointers to it and changing those. Thanks a lot!
  8. S

    Quick Research & Development Thread

    I'm having a problem with this and I'm unsure of how to fix it. Here's the relevant battle script, and the pointer I entered into it. I've also tried formatting the pointer as 60C0EC08, 08ECC061, and 08ECC060. No changes, except for more oddities when I had formatted the pointers differently...
  9. S

    Development: The 4th gen class split in 3rd gen

    Emerald. I have edited my initial post with this information. I thought it would be obvious since the icon post I was replying to was specifically for Emerald.
  10. S

    Development: The 4th gen class split in 3rd gen

    Here's an IPS patch that applies version 1.4 of the Emerald patch, has all of the moves set to the correct Physical/Special/Status byte, and has the icons installed and working. Warning: I didn't take note of where I inserted the image or the ASM, so back up your game first.
  11. S

    Development: The 4th gen class split in 3rd gen

    I can confirm that this is working. Awesome, thanks a lot Raileys!
  12. S

    Development: The 4th gen class split in 3rd gen

    Hey, sorry it took me so long to get back to you with this. I tried it again and ran into the same problem. https://www.dropbox.com/sh/uqvpgx35blxcdvi/AACZZumeB37V1CZWdBCduyzia In that folder, the diff windows show the hex changes I made (with the changed version on top), and the screenshots...
  13. S

    [Showcase] Chaos Rush's Custom Pokémon Sprites

    These sprites are wonderful, and your style is an awesome translation of the Sugimori art! The palettes are fantastic, too, and I think they fit in-game better than directly taking the colours from the art. Are they the same palettes you used for the DS Style sprite resource, or are they...
  14. S

    Hey, thanks for offering to help with those icons! I currently don't have my laptop with me, but...

    Hey, thanks for offering to help with those icons! I currently don't have my laptop with me, but I'll be able to get it tonight and get those screenshots. :)
  15. S

    Development: The 4th gen class split in 3rd gen

    I'm having some trouble getting this to work properly in my ROM. I followed the instructions as best I could, and here are some details: * I used NSE 2.1 to insert the image at xF58BB4 * I inserted the routine at xF58D34 after setting the last line to ".SplitImages: .word 0xF58BB4" (I also...
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