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Recent content by silentgamer64

  1. S

    Gen 3 (Emerald) overworld sprite?

    I found some RSE overworlds from an ancient build of Essentials I had lying around (v12 I think?) I don't know if everything is there, but it should help get you started. See attached.
  2. S

    [Developing] Pokémon Lets Go Unity

    For randomizer options, maybe allow the user to enable/disable things like randomized wild pokemon, trainer pokemon, and items. I don't think coding actual nuzlocke rules would be necessary (only allowing 1 catch per route, "killing" fainted pokemon permanently, etc), players normally do honor...
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    [Developing] Pokémon Lets Go Unity

    I have 3 suggestions to make: 1. Including the traditional method of capturing Pokemon would be appreciated. Some of us like to play on gamepads where there's no touch/stylus type of input, which is usually necessary for Let's Go style capturing. 2. Add an option to enable classic wild...
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    [Released] Pokemon Roulette FFA App

    Can you copy the error you're getting and send it here? If it's the commonly experienced "The 'Microsoft.ACE.OLEDB.12.0' provider is not registered" error, you can download this fix: http://www.microsoft.com/en-us/download/details.aspx?id=13255 I didn't create a 64 bit version for V0.9. 64 bit...
  5. S

    FRLG UI/Menu Pack

    Since mega evolution didn't exist in Gen 3, these menus don't support it. You'll have to re-implement the graphics and scripts that handle mega evolution yourself to get it to show up (the same goes for z moves, dynamax, etc).
  6. S

    FRLG UI/Menu Pack

    Updated the OP with parkedhampster's v17.2 compatible package. Thanks hampster! DISCLAIMER: This doesn't contain all of the screens, only the battle UI, but is still a good starting point for Gen 3 UI fans. Changes made: * renamed provided png files to match the naming scheme used in 17.2 *...
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    [Released] Pokemon Roulette FFA App

    Version 0.9 is out! Custom filters, Card and Roulette Weighting/Probability, and in-app editing have been added! See the OP for more info! c-ENE2l9_rc
  8. S

    Multiple Protagonists

    The thing is, most of this stuff is addressing problems that will inevitably come up when designing a co-op experience anyway. Yes, it's more of an add-on/kit type of thing for Essentials, but I figured that designing things more generically would allow others to more easily create their own...
  9. S

    Multiple Protagonists

    I realize this post is months old, but I thought up a compelling idea for a co-op system. It involves the partner system, where player 1 leads and player 2 automatically follows, but both players can also split off and play on their own as well. This means it would require a splitscreen set up...
  10. S

    [Scripting Question] Electric pokemon paralyzed?

    Just a quick thing to note, ground-types can be paralyzed but only from alternate typed moves like Glare and Body Slam, because they're immune to electric moves (duh). But currently electric types are still immune to paralysis, even from alternate type moves. So Glare fails, and Body Slam only...
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    [Other Question] Does an R/S/E graphics pack exist for pokemon essentials exist?

    Here's an Emerald tileset someone posted on Relic Castle: https://reliccastle.com/resources/211/ It's a bit messy, but it looks like most of Emerald's tiles are there.
  12. S

    [Custom Feature Question] Use multiple apricorns?

    I had a similar idea to streamline the apricorn process, but instead of allowing multiple apricorns at a time, I gave the player the option to rush production for $1000 and they'd get the pokeball immediately. If they don't want to pay, they will have to wait a day.
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    [Other Question] Johto Gym Tiles?

    I think Curt's starter kit has up to the 3rd gym in FR/LG style: https://www.pokecommunity.com/showthread.php?t=159678 Be aware that the tiles aren't 100% organized, some of them might be scattered across the tileset. You could also reuse some of the Kanto gym tiles to remake Johto gyms. ROM...
  14. S

    [Essentials Tutorial] Multiple Surf Themes

    My script only allows you to set 1 surf theme per route, it has nothing to do with battles. I made a suggestion to change swimmer trainer battle themes in the trainertypes.txt file that is included with default essentials, but having multiple battle themes per map based on if you're surfing/on...
  15. S

    [Essentials Tutorial] Multiple Surf Themes

    afaik you can only have one wild battle theme for each map, so if you have one route that is on land and the next route over is on water, you could do something like that, but you can't change the theme within the same map without some extra scripting. As for trainer battle music, that's also...
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