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Recent content by SneakerTheOtter

  1. S

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    I had a go at Kyogre, Groudon, and Rayquaza's front sprites: Kyogre wasn't too bad but sheesh, Groudon and Rayquaza were a pain...
  2. S

    Lol, you didn't actually ;P it's ok though

    Lol, you didn't actually ;P it's ok though
  3. S

    Oh sorry! I completely forgot about that ^^; It's up now

    Oh sorry! I completely forgot about that ^^; It's up now
  4. S

    #20 - Recolour

    Edited the shading on the wings and spikes, too.
  5. S

    16x16 and 32x32 Pokemon Overworld Sprites

    Latias isn't bad, but Latios looks like it's been made bigger. It's also very blocky and not tidied up. Also on second thoughts, Latias and Latios could possibly fit into 16x16. I'll try that first, and if it works, then I'm afraid I won't be using either of these, sorry. But if I can't get...
  6. S

    Trainer 64x64 resource and collection

    Compare the two legs. On the left, we have a leg with a sharp corner at the knee, and on the right, we have a nicer looking, more rounded knee. On the left again, the leg is a lot thinner than on the right, and the thigh and, uh, lower leg (technical term please) are the same width. In real...
  7. S

    16x16 and 32x32 Pokemon Overworld Sprites

    Added Bulbasaur =D I think it would be better to do all 12 sprites for each Pokemon before uploading them. Gets it done ;P. By 12, I mean the 4 standing sprites (up, down, left, right) and the 8 sprites of the same direction in a walking animation. Bulbasaur's in the list, use that if you don't...
  8. S

    16x16 and 32x32 Pokemon Overworld Sprites

    Pretty much, yeah. Just take the sprite of it standing still, and resize it until it fits in 16x16. Also Tajaros, those Bulbasaur sprites are pretty good, however they're all in a walking animation. I will be using those, but is it ok for me to edit a few of them to have some standing sprites...
  9. S

    16x16 and 32x32 Pokemon Overworld Sprites

    Ah didn't know that. But the trainers and Pokemon OW sprites from Gen 3 are all 32x32 or less, so I'd like to keep them that size.
  10. S

    16x16 and 32x32 Pokemon Overworld Sprites

    I'm working on the standard standing animations for now. Once they're done (or once I'm sick to death of them) I'll probably move on to do side sprites, and eventually animations may be possible. Although it would be nice to have the sprites resized in proportion to each other, it just isn't...
  11. S

    16x16 and 32x32 Pokemon Overworld Sprites

    I've seen a few threads resizing Pokemon and Trainer sprites from later generations for use in a Gen 3 hack. I haven't see anything to do with the Pokemon overworld sprites yet, though. So, here it is, the resizing of Pokemon Overworld Sprites. First up, here's the lowdown of what this is all...
  12. S

    DS-Styled 64x64 Quality Organized Trainer Sprite Resource

    Sure, edit as much as you like ;P Working on a few others, will upload them soon.
  13. S

    4th Gen Which Electric Pokemon Did You Use?

    I usually use Pokemon found on early routes, so Shinx in DPPt and Pikachu in RBY/FRLG was a must. I don't think I've used any electric types in any other game.
  14. S

    My first sprites

    Compared to your original sprites, that's a big improvement. However, it does still have quite a ways to go. The shading on the head is a little awkward, and the head itself seems kinda empty with just that single tiny eye. Maybe that's the effect you were looking for, I don't know, but the...
  15. S

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    This is a pretty big project, and will take quite some time to finish. Keldeo's Resolution sprite will get done eventually, but it won't get done the instant someone asks for it. Have patience =D
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