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Recent content by Snibble

  1. S

    [Other] Faster time progression in game

    Hey, I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld. I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for. I want 1 day to be 2 hours long, meaning that for every real life...
  2. S

    Soft EXP Level Caps

    Okay, it does not work. instead, I'm greeted with this error when trying to make the gba file: `__cmpdi2' referenced in section `.text' of src/battle_script_commands.o: defined in discarded section `.text' of ../../tools/agbcc/lib/libgcc.a(_cmpdi2.o) `__floatdidf' referenced in section `.text'...
  3. S

    [Other] Reusable Pokeballs

    This works exactly as I wanted it to. If I exclude the if-statement, it works on all Pokeballs, since the balls are the only items, that can trigger BattleScript_ShakeBallThrow. The final code for reusable Pokeballs looks like this: else // not caught {...
  4. S

    Soft EXP Level Caps

    So if I Get this right, the function should change as follows: I'll try this out now.
  5. S

    Soft EXP Level Caps

    I'm trying to implement the code, but at some point the code you provide differs from mine too much. I'm using the rh-hideout expansion (v 1.6.2) which is probably the reason. you wrote, that one should search for the line in case 2. However, case 2 is structured completely different in my...
  6. S

    [Other] Reusable Pokeballs

    Hey, I'm trying to make an emerald version that is more "life-like" with day/night cycles dialog options, etc. because some things just always bothered me about the world building as a kid. As a basis I'm using the pokemon-expansion by rh-hideout (V 1.6.2) One of the things I want to...
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