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Recent content by struedelmuffin1

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    Can you force give a pokemon pokerus?

    Is there any way to do this in Emerald? Z-Max posted a way to do it in Fire Red, but I havent seen anyone mentioned how to make it happen in Emerald.
  2. S

    Patch: [EM] Safe, fast and dynamic Pokemon Expansion

    Has anyone been able to figure out how to get the second frames working with this? Currently, no expanded Pokemon will use their second frame for whatever reason. It makes it basically impossible to add any animations which is really lame
  3. S

    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    Alright, I just updated the content of the download in the main post. It would be very helpful if you could try the bugfix on your savefile. Unfortunately I don't have access to the patch before that fix so I'm not able to undo the patch and apply this new one safely :C When I try to simply...
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    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    Hello! I'd like to report one more small issue with the party screens, specifically the Black/White style screens in Pokemon Emerald version. https://i.gyazo.com/48df953bc460ed5e653c3fd162f85304.png When a Pokemon is healed, the left numbers do not properly update and the previous number is...
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    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    Wow, that's actually really smart. Thank you! It worked :D
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    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    Oh interesting. I did patch over the already patched rom actually. It fixed the Steven issue so I assumed this issue would have been fixed as well if it had been addressed. Is there any way to erase the patch data and simply redo it with this new patch? I have no idea what offsets are changed by...
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    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    Awesome, thank you very much for your work! I would like to mention that the "confirm button bug" does still exist though. Granted it's really minor, it would be awesome to see this be fixed. If it's not really possible that's totally fine, the patches are fantastic either way. To clarify...
  8. S

    [Other] Move effects issue

    So, a really easy way to find animation offsets and repoint them is by using Pokemon Game Editor, or PGE for short. In that program, you will have something called an Attack Editor. It looks like this: https://i.gyazo.com/a1ff3e8dc420542c466262bc6ca66cf6.png Changing the effects and stats is...
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    [Other] Move effects issue

    I can't really help you on the first issue since I haven't used the patch myself but for the side note at the end I may be able to help. A fair deal of move animations end in the bytes 05 08. If you overwrite the 05 08 with another move's code it will play both the animations at the same time...
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    [Graphics] Incorrect palette on badges in Pokemon Emerald

    I have absolutely no idea why but for some reason, despite the palettes being COMPLETELY IDENTICAL in both the hex code and the palette viewer on VBA, whenever I import the new badge image using either NSE or UNLZ there is no black outline. If anyone has ever attempted to change badges in...
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    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    When the creator gets around to reading this, I’d like to also clarify that I did these tests on a completely unmodified version of Pokémon emerald and had the same results. It’s a great patch, I hope this can get fixed soon!
  12. S

    FR & Em | Pokémon Party Screen Modifications (Base, HGSS and BW Styles)

    Hey! I'd like to report two bugs with the Black/White patch for Pokemon Emerald. When using the patch, attempting to switch Pokemon during the double battle with Steven in the space center will cause an immediate soft reset. Also, if you attempt to select more than the normal amount of Pokemon...
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    [ASM & Hex] [EMERALD] Expand Cry Table by 25; Add Animations

    You can actually already freely adjust the Pokémon animations in those slots using PGE. They even execute a frame switch which is actually quite strange considering Unown has no animation and stays on one frame. The only thing that truly needs to be solved is adding the spots for their cries...
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    [Script✓] Having Set IVs/Natures/etc. on Gift Pokemon

    You can always try opening Sigma Emerald in Advancemap and looking at the script of the Hyper Trainer in XSE. I learned how to make my Hyper Trainer doing a similar process. For me, it didnt require any ASM so it's likely Sigma Emerald's has no ASM either. Should be able to just copy and repoint...
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    [Script] How to temporarily disable access to the start menu

    I'd like to know how to temporarily disable the player's ability to press start and pull up the menu. I have a "dream" sequence that the player enters and I want them to be able to roam freely but still not be able to open up the start menu. This is pokemon Emerald for reference. Can something...
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