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Hmm...
IntroEd gives me an error.
So I'll try it manually.
However, searching 24F43408 in a hex editor returns no results, so I'm assuming that's for the sake of example (flipping the bytes, appending 08).
So now my question is: How would I figure out the pointer to search for...
Okay, since it's not stored as a separate image, there must be some sort of pointer to Nidoran (in FRLG).
After all, something needs to indicate which Pokémon pops out of the Pokéball.
So if we could find that pointer (or whatever type of data it's stored as - maybe just the Pokémon's National...
What about the Pokémon in the professor's speech (I think Nidoran in FRLG, Azurill in RSE)?
I've been trying to figure that out for a while, but I'm not sure if the game uses a separate image, or if the game just specifies which Pokémon number will pop out of the Pokéball.
Okay, thank you.
So I'll use flags when possible, and when I need variables (let's say, for the scripts that activate when stepped on by the player, and require a certain variable to be set) then I'll use 0x4000 to 0x40FF.
If any of the variables cause an error, I'll report back here so you can...
Ok.
1. Did you remember to copy the script offset XSE gave you and put it into the script offset box in Advance Map?
2. What is the talking height of the signpost set to?
When I tried compiling your script with XSE, I got the "No dynamic start offset specified" error.
Looking at your script, it makes sense.
You start with a static offset (#org 0x800000), but then you use pointers (@start, @sign) in the rest of the script.
Pointers require a dynamic offset, so try...
I've looked up some videos of it in action, and some of them do state that it's an ASM hack. But no one gives details.
http://www.youtube.com/watch?v=FKJM4L7xP84
http://www.youtube.com/watch?v=WteLk6tXwDA
http://www.youtube.com/watch?v=25JQ08zfp2M
Which means that if none of them reply to...