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Recent content by SupahNinja

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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ah, sorry. Not sure why, but for some reason I though you were talking about trainers. If you have Advance Map: If you don't have Advance Map:
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    http://www.pokecommunity.com/showthread.php?t=199240 http://www.pokecommunity.com/showthread.php?t=259614
  3. S

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hmm... IntroEd gives me an error. So I'll try it manually. However, searching 24F43408 in a hex editor returns no results, so I'm assuming that's for the sake of example (flipping the bytes, appending 08). So now my question is: How would I figure out the pointer to search for...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Really? Would you mind sharing the pointers?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Change checkattack 0x123 to checkattack 0x05B . A full list of moves can be found in Diegoisawesome's XSE Scripting Tutorial.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Okay, since it's not stored as a separate image, there must be some sort of pointer to Nidoran (in FRLG). After all, something needs to indicate which Pokémon pops out of the Pokéball. So if we could find that pointer (or whatever type of data it's stored as - maybe just the Pokémon's National...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    What about the Pokémon in the professor's speech (I think Nidoran in FRLG, Azurill in RSE)? I've been trying to figure that out for a while, but I'm not sure if the game uses a separate image, or if the game just specifies which Pokémon number will pop out of the Pokéball.
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    Quick Research & Development Thread

    Okay, thank you. So I'll use flags when possible, and when I need variables (let's say, for the scripts that activate when stepped on by the player, and require a certain variable to be set) then I'll use 0x4000 to 0x40FF. If any of the variables cause an error, I'll report back here so you can...
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    Quick Research & Development Thread

    Does this mean that vars under 4000 (and vars in betwen 408B and 5EF4) are safe to use?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Then I don't see anything wrong. I just did everything exactly the same as you described, and it worked perfectly for me.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Ok. 1. Did you remember to copy the script offset XSE gave you and put it into the script offset box in Advance Map? 2. What is the talking height of the signpost set to?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    When I tried compiling your script with XSE, I got the "No dynamic start offset specified" error. Looking at your script, it makes sense. You start with a static offset (#org 0x800000), but then you use pointers (@start, @sign) in the rest of the script. Pointers require a dynamic offset, so try...
  13. S

    If the person above was a pokemon, which pokemon would they be? (v2.0!)

    I'll do the obvious thing and call you a [/spoiler] [/spoiler] [/spoiler] [/spoiler]
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I've looked up some videos of it in action, and some of them do state that it's an ASM hack. But no one gives details. http://www.youtube.com/watch?v=FKJM4L7xP84 http://www.youtube.com/watch?v=WteLk6tXwDA http://www.youtube.com/watch?v=25JQ08zfp2M Which means that if none of them reply to...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hmm... How is it done in the game? ASM? Because I was planning on learning that soon, and I might as well start here.
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