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Recent content by sylingga

  1. sylingga

    FireRed hack: Pokemon Octoreon (beta 0.0.10)

    No, romhack more likely use FR 1.0 and squirel not always 1.1, it has 1.0 too both binary and decomp has tend to use FR v1.0 only a little (maybe 1 out of 10 of romhacks that use 1.1)
  2. sylingga

    [Script] FireRed Constant changes with scripts - unsure why issues occur

    My suggestion, changing to use HexManiac Advance for more friendly scripting
  3. sylingga

    [Map✓] Trainer Icon sprite upon accessing the Town Map

    Yes, for now HMA only support for English / USA version. but you can found the corresponding offset in Italian version
  4. sylingga

    Any FireRed roms with Hoenn maps out there?

    Hello, i really interested if you can make hoenn map on Fire Red. hopefully it will be binary romhack, not decomp
  5. sylingga

    FireRed hack: !!![COMPLETED]!!! PROJECT RE: Pokemon RE:Verse - DIFFERENT BUT NOSTALGIC KANTO - UP TO GEN 9 POKEMON

    HOW TO PLAY THE GAME / PATCH ---------------------------------------------------------------------------------------------------------------------------- 1. Download the patch (extract on zip from download link) You'll get .UPS file & .txt (the ups is patch file) 2. Patch that .ups file to...
  6. sylingga

    FireRed hack: !!![COMPLETED]!!! PROJECT RE: Pokemon RE:Verse - DIFFERENT BUT NOSTALGIC KANTO - UP TO GEN 9 POKEMON

    I think there won't be any update / new version for the next two months. I'll focus to make / fixing documentation, like wild pokemon location, legendary pokemon, trainer, event and maybe some walkthrough. Also i'll try fixing the story (until this version, still has same story with Vanilla Fire...
  7. sylingga

    [Other] XSE won't save my script?

    First one, Marowak ghost encounter is control from other offset, so you need to change something. https://www.pokecommunity.com/showthread.php?t=382404 this has info about that. Second, Yes, give pokemon and wild encounter has different script. You can see wild encounter from Snorlax script...
  8. sylingga

    Script Not Permanently Hiding Sprite

    Did your Pokemon Menu, already appear? if not, you need to setflag for showing Pokemon Menu (when press Start). this script means : 0x100 -> pokemon ID / index number 0x19 -> Pokemon Level 0x44 -> Item that pokemon holding 0x00 -> unused byte Did you already give right number?
  9. sylingga

    Untitled

    you can try search on resource forum, or any other website like whacahack, or Devianart
  10. sylingga

    [Battle] [Emerald] How can I change the pokemon in the catching tutorial?

    Yes you can. To change the Zigzagoon you fight in Emerald immediately after picking your starter to a different mon, change the 0x90 at x32706 to half the index number of the mon you want. If you want a mon who index number isn't a multiple of two, simply put its (single-byte) index number there...
  11. sylingga

    Script Not Permanently Hiding Sprite

    What Map editor do you use? You need to give flag to the NPC in Advance Map / HexManiac Advance In AMap, there was Person ID, thats where you put the flag (1202) In HMA, its FLAG on map editor, you put that flag (1202) and i assume that flag 1202 is free /unused flag, so you can use it.
  12. sylingga

    [Other] [FIRE RED] Losing Battle did not trigger white out screen

    I have problem on my rom hack, that when losing battle (wild, trainer), did not trigger white out screen that showing text : It just showing black screen. Sometimes it shows up GameCentre screen What i do only changing map, and Gym Leader's pokemon. Anyone encounter this problem and has fix...
  13. sylingga

    Code: ASM Resource Thread

    Is there any ASM that can provide mirror battle? that copied our party pokemon, then battle with same our pokemon.
  14. sylingga

    Research: PokéRide in Gen 3

    Thank you for the respond. Yeah, i made my one kind PokeRide for Cut, Rocksmash, Strengh and Surf just using those script and flag.
  15. sylingga

    Research: PokéRide in Gen 3

    Sorry for replying old post. I dont find how to make the item pokeride, only routine for that. what offset for the item?
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