Recent content by TCG_RPG

  1. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    By all means feel free to make your own regardless, or if you want to put our heads together and work together, that's an option too. I'm not that attached to Unity, either. The basic framework and UI stuff that I had done so far is actually the quickest and easiest part compared to actually...
  2. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    You’re doing a good job of putting into words some concepts I had internalized and plans I generally already had but hadn’t fully fleshed out. It may be best to send them in DMs in the future, but I appreciate it, will likely look them over again once I get to that point.
  3. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    Well, feel free to send it to me by all means. I may well get something out of looking at it. Currently my plan for things like ignoring effects is for literally everything to be couched in "is this active right now?" checks at all times.
  4. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    I was very precise with my words there. I said the most menial part is complete, not the most difficult or important. I don't consider coding to be menial, I generally consider it fun, as a form of problem solving. A lot more interesting than repeatedly copying and pasting blocks of text...
  5. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    As promised, I'm excited to announce that I have finished the rebalance process for the 2800 cards that will appear in the initial (Kanto and Johto) release. All of them now use updated wording consistent with the most up-to-date wording of things (currently Scarlet & Violet), and their power...
  6. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    Your enthusiasm is appreciated, but there is nothing to test at the moment. That’s a much later down the line thing. Anyway, current rebalance progress is 64.2% for those wondering.
  7. TCG_RPG

    Pokémon Spinoff: Kanto Trading Card Game

    Very cool hack idea. Working on a similar non-hack project myself so I’ll have to check this out, but the pixel art in the screenshots is nice.
  8. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    Quick update: I've made a fair bit of progress on the rebalance in the past couple weeks. I'm now at 56.9% completion, and I've officially finished with all of the Japan Exclusive cards. The only sets remaining (at least as far as those planned for the initial Kanto and Johto release go) are the...
  9. TCG_RPG

    FireRed hack: Yu-Gi-Oh POKeDUEL

    So I wouldn't run into stuff without sprites, or placeholder graphics anywhere? Either way, seems like a cool hack, nice job.
  10. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    I have not, no. Most of the ideas for the game's structure will come from the Pokemon TCG GB game as well as various Yugioh RPGs I've played in the past. If there are any specific ideas you think could work well though, I'm open to them. edit: I checked it out. It does some interesting things...
  11. TCG_RPG

    FireRed hack: Yu-Gi-Oh POKeDUEL

    The OP doesn’t say which parts of the game are unfinished to explain why this is in the Progressing ROM hacks section. Could you clarify that?
  12. TCG_RPG

    [Released] Gym Manager 2023 - A Roguelike Pokemon Experience (Beta v4 out 11/22/23)

    I tried it for a bit. The idea of running a gym is an appealing idea for a game. However, while I like the idea of having AI controlled gym trainers, and a bit of randomness, I think it would be a lot more interesting if you got to be the gym leader yourself and choose your team. Even if it...
  13. TCG_RPG

    [Showcase] PaperFire88 TCG Sprites

    Great stuff. Nice job.
  14. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    I don’t really need specific cards, cause I can just make GB rare versions of whichever happen to have sprites. If you’re willing to send me them, I could definitely use them. And yes, of course credit is a given.
  15. TCG_RPG

    Pokémon TCG Adventure [Recruiting]

    Actually, I could likely make use of those card sprites, as there will be special versions of cards called “GB Rare” that use their GB art (along with a bunch I got permission to use from Cataclyptic, dev of the TCG Neo romhack). If you’re willing to let me include them, I’d be happy to. As...
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