• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by TCKaos

  1. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    That's pretty cool, but not what I was looking for (although this code doesn't hurt. I was in the middle of doing this, too). I need a way to make it so that Gary is there only after a switch is activated. For some reason the "Switch=ON" function isn't working. I'm thinking of stowing him...
  2. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I've been trying to make a rival event forever, but it's not doing anything. I tried to create an event switched on by "Got Pokemon," that when it is touched by the player, moves a Gary event that has been activated thanks to "Got Pokemon" up to the player, and commences a battle. Everything I...
  3. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Alright, it works! Thanks.
  4. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I think this might be an RMXP problem, but I'm not sure. For some reason, RMXP cannot find the music I have set for the Wild Battle and Trainer Battle. I've selected them in the Metadata (and the music plays there), I re-selected them in the materiabase, but it still can't be found by RMXP. I...
  5. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Oh, so could I add a parallel event to every Pokemon Center instead? I'll check that now... EDIT: Eh, it doesn't work.. I think it kept infinitely making dependent events. I think I could fix it with another switch. I'm making switches up the yang for this, lol.
  6. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Well, I sorta tried something like that but it didn't work. I'm figuring it's a problem with the event ID, as I'm trying to ID a dependent event, and don't know its ID... Or something like that. Here's what I have code wise: The event where I actually obtain Pikachu...
  7. T

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I don't know exactly what you're talking about with Rivals, but I can help with the second question. Just use conditional branches and switches in an event, something like: Conditional Branch - Switch: Player Chose Chimchar = On -(Movement for Rival to move to Piplup's Pokeball, text, ect)...
Back
Top