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Recent content by teenyvictini

  1. T

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Wait, what? The bomb moves thing is unrelated to spiky shield; it protects perfectly fine from any move besides the usual ones you can't protect from. Bomb moves are for the Chespin line's signature ability, Bulletproof, which would basically be programmed like Soundproof but using a new flag...
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    I have a code in place for it but I haven't gotten around to testing it; it could be flawed. I have a similar code for King's Shield, but that one hasn't been adjusted to only protect from damaging moves. When I get around to testing them, I'll tweak them if needed and post them. Unless I give up.
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    I don't know if this is how it is in the games, but when I tested Aerilate on a Ghost-type Pokemon, the move was ineffective. However, the same move was also super effective on Abomasnow, so I can only assume that what's happening is the type is changed before damage calculations, but after...
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    Looping music

    The method was what i mentioned: I'm sorry that I wasn't clear on that. It was that I would start with a Music Effect right before beginning the battle, which would then lead into the actual battle music. Anyway, the script brought up an error when I first tried to use it, with something I...
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    Looping music

    well see there already IS a method that works fairly well EXCEPT in Essentials so SOMETHING was changed that keeps it from working.
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    Looping music

    what I'm saying is that's exactly what I did; that function isn't supported by RPGXP. In other words, even after properly editing the .OGG, it didn't loop properly in RPGXP. I'm not using MIDIs because I don't like the drop in quality it brings.
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    Looping music

    Yes, MIDI and OGG files work just fine. The OGG just doesn't have the same looping functions it has in RPGVX.
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    Looping music

    Except the method of doing so would involve either downgrading my music to a MIDI or using an OGG, which doesn't work in XP anyway. The looping works just fine, as long as I'm fine with it missing the beginning part. I'm not, however; the introductory part is important to me and I'm trying to...
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    [Developing] Pokemon Opal

    Pokemon Opal is a fangame set in the far-away Terria region, where a young trainer is about to start their new journey! Unfortunately, the rather corrupt Team Progress Co. (naming in progress) has disturbed the legendary Pokemon Gharegon, the guardian of the Terria region, with their pollution...
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    Looping music

    Hi, I just joined this forum because of a question I have. I've been messing around with trying to get music to loop properly with the beginning, experimenting with the Team Plasma battle which I've split into the intro segment and the looping segment. A quick search brought up the somewhat...
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