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So each quest can have up to 10 stages and locations. How would one increase the limit? I tried adding stages in "NeededInfo=" but it's still giving me errors.
I'm pretty sure that's not always the case, I'm using Essentials v16 and EBS and many of my own move animations zoom the way I want them to because I specified it in the editor. At the same time all of EBS move animations play flawlessly.
Not sure I understood the question but: when you create the animation in the editor make sure to use Cell batch to change the focus to "User and target" or "Screen".
Hello forum, I did this for my project and I thought I could share it here too.
It's basically a compressed version of Luka S.J.'s resources, especially the Battlers folder, from a total of 230MB to 41MB.
The quality is identical but the PNGs' size has been squashed to 1/5 of their original...
I had to switch tileset for the same map before. I'm not sure if this is what you were looking for but I used this piece of code that i put above Main and below Complier:
#===============================================================================
# ** Game_Map...
Update
Turns out that implementing a new "onStepTakenFieldMovement" was better. It's a roundabout method to keep the npc in the area but it works.
Of course if anyone has a better solution I'm open to suggestions.
For those interested paste this in PFieldField into the Field movement section...
Hello forum, it's been a while since i posted something here.
I've been trying to tweak the method that checks if the player or the events can walk somewhere. It's called "def passable?" and it's located in the "Game_map" class.
What I'm trying to do is to force a certain event to never leave a...
The Editor does ask if you wish to save before closing, maybe you just closed the window instead of pressing the x key to go back to the Editor's main menu and prompt the save message?
It's probably what you didn't do with the editor scripts that's interfering. You should copy the same changes you made in the editor scripts following mej71's guide.