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I know I had this error a little while ago when setting up sappy again. Either try moving it into the same folder as Sappy, or try and find a version of Sappy that comes with an installer. I believe that's how I fixed it, by running an installer and then using the version of sappy I needed.
The hack's looking good so far, the tiles and everything are wonderful. The player sprite actually looks pretty nice to me, but something doesn't seem right about Lucas's sprite in the second picture. The hat looks a little bigger than it does in the other sprites. It's also pretty nice to see...
Sorry to pester people with more questions, but I've got a quick question before I try and play through Light Platinum. When I apply the english translation patch to a clean ruby rom, I get the game to start up fine and all that. But during the intro, some parts are in Portuguese and others are...
That may be something for the Quick Storyline Thread in the Progressing Hacks section, but I'm not sure. I might as well give my opinion though, so here goes. It depends on how linear you intend to make it. If you're planning on having it be so linear that you decide every Pokemon the player...
After a quick 15 minute playthrough, I'm already thinking this is the greatest hack I've ever played. Everything about it's just great. The work you've put into this hack is obvious, and I really can't wait to see what more you do with this. :)
Thanks for the feedback. I actually ended up scrapping the ROM those maps were on a few days later, but I was going to use similar maps after planning out my hack a bit more. I'll definitely take everything into consideration once I get back to mapping.
Well, I got around to fixing the old issue I was having with tiles, but I've still got another one that I haven't been able to fix. When I exit the starter house in my starter town, everything is fine except for one larger house, where the bottom tiles glitch out. When I go into a gatehouse that...
Generally, I don't like Fakemon in hacks. It's not about not knowing the movepools or anything (that's actually better for the experience, in my opinion), it's just that they usually don't fit in with the rest of the Pokemon. Unless the Fakemon are pulled off really well, they end up taking away...
Hello. I'm getting a kind of weird error with tiles, and I have absolutely no idea what's causing it. Whenever entering 1 specific map, the tiles around the entrance just become completely messed up. Upon going deeper into the town, where the tiles aren't glitched out, and coming back to the...
Rating: I'd give it a 9/10.
Reason: The map looks very good, just about perfect. It's got variation, doesn't use plain shapes, and the layout's great. Everything about it's solid, but it is just a cave. There's nothing the player will really stop and want to look at (aside from the puzzle, which...