In PokeBattle_Scene script section, replace this section:
textpos=[
[_INTL("Lv {1}",@battler.level),@spritebaseX+202,8,true,base,shadow]
]
With this code:
if(Condition)
textpos=[
["???",@spritebaseX+202,8,true,base,shadow]
]
else
textpos=[
[_INTL("Lv...