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Recent content by thechurchofcage

  1. thechurchofcage

    Enabling AGBPrintf Debugging

    Just for anyone who finds this and is wondering why the link Lunos posted doesn't work, it's been changed: https://github.com/pret/pokeemerald/wiki/Debugging-using-printf
  2. thechurchofcage

    Pokemon Emerald 80x80 Sprites

    Why hasn't this had more attention? This is amazing stuff, man!
  3. thechurchofcage

    [Pokeemerald] Sideways Stairs

    I hate to say it, but using the git pull method gives me a ridiculous number of conflicts. I don't suppose you have the SHA's of the relevant commits? I'm surprised that you've regularly been merging into that branch after completing the function, makes it quite hard to untangle. The stairs...
  4. thechurchofcage

    Hello, could I ask you to delete this thread for me, please...

    Hello, could I ask you to delete this thread for me, please? https://www.pokecommunity.com/showthread.php?t=409166 Thank you very much!
  5. thechurchofcage

    USUM Data Files for Pokedex Expansion

    Holy hell, what an amazing resource! Thanks ever so much!
  6. thechurchofcage

    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    OOPS, it somehow never occurred to me to check the Firered section for sprites that weren't in the Emerald section yet :P My mistake. Still, with respect, I hope you'll consider my Sigilyph sprite as an alternative.
  7. thechurchofcage

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Oh, damn, that Mega Aggron's a massive improvement over mine! Thanks so much for your continuing efforts :) Which are you working on now? I was planning to do Mega Altaria and Mega Rayray, if they're not already in the works.
  8. thechurchofcage

    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Hey, hopefully this is still active ^_^ I've come up with a rough Sigilyph sprite (could do with a little cleaning up) for which I hope to also make a second frame and convert to a Sugimori palette. How does it look at the moment? Completed the full sprite sheet (with some improvements, using...
  9. thechurchofcage

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Wow! Just wanted to say that these sprites are absolutely amazing. Well done to everybody who worked on them!
  10. thechurchofcage

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Hey, not sure whether or not this thread is still active but I had a go at making a Mega Aggron sprite, which involved scaling down the Smogon one (all credit to aXI: https://www.smogon.com/forums/members/axl.30808/), shortening various horns and spikes and adjusting the position of the right...
  11. thechurchofcage

    Research: Battle Redesign Project: 80x80 sprites and more

    Thanks again for your helpful responses so far! I may be foolhardy now but... I think I know it would be implemented now but the question is whether or not it would be worth it. Since it is possible to display 128 OBJ at a time, one could have, in a double battle, four 80x80 sprites represented...
  12. thechurchofcage

    Research: Battle Redesign Project: 80x80 sprites and more

    By "not what I was hoping for", I'm referring of course to 80x80 sprites. Please don't write posts that add nothing to the discussion. :thonk:
  13. thechurchofcage

    Research: Battle Redesign Project: 80x80 sprites and more

    Ah, sugar, that is annoying - thanks for linking that page, I hadn't been able to find it before! It looks like I'd have to stitch twenty-five 16x16 sprites together to make one 80x80 sprite! (Or alternatively, nine 32x32 sprites). Maybe this isn't worth it. Thanks very much for your patient...
  14. thechurchofcage

    Research: Battle Redesign Project: 80x80 sprites and more

    I see, thanks very much for the detailed response! Boy, I really should have looked more into the hardware before just trying to code it. (Then again, hardware limitations have never been anything I've ever had to consider for coding projects.) I may just be barking up the wrong tree here now...
  15. thechurchofcage

    Research: Battle Redesign Project: 80x80 sprites and more

    Forgive me if my choice of vocabulary is improper; my understanding of tilemaps are, like OW maps and the World Map, an assignment of tiles from a tileset like the following: to create a larger image called a tilemap:
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