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Recent content by thedudemister

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    Pokemon: New Order

    Thanks. :) Thank you! Just an update on more finished character overworlds.
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    Pokemon: New Order

    Begun work on Route 1. Here is a screen shot. Also made a game logo. Any feedback on improvement is appreciated. Edit: Updated Party Menu screen. Changed some things.
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    Pokemon: New Order

    I did'nt credit because those sprites are going to be replaced soon. But I guess while it is up I should show credit. Thanks. The battle screen is still a work in progress. The back sprite will be shown in full once I figure out of the re-animate it correctly. I tried right before I did the...
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    Pokemon: New Order

    Sorry there was a fix with that a couple of days ago. Updated first post with new fence. Thanks,
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    Replacing the .pngs with .gifs?

    As long as you got the most recent Pokemon Essentials downloaded I don't see any reason why it should not work. All I did with my is replace the pngs with the gifs and I had nothing else to do. It worked perfectly. Also make sure you have all the necessary things in you first folder (the one...
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    Walking in Grass adjustment

    Thank you very much! Worked perfectly!
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    Walking in Grass adjustment

    That does not really do anything. The grass tile is already large enough. Also adjusting the pirority works but its a clean cut. Meaning it does not gradually make the character hidden and it does not look nice. I need to know in the scripting area where I can change the value. Thanks,
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    Walking in Grass adjustment

    My characters in my game are 3x the height of the official ones. I need to make a change on how much the character is hidden while walking in the grass. In B&W it up to the characters hands but since my character is larger it only hides their feet. I need to adjust it so that it hides up to...
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    In Battle: HP subtracts all damage at once, speed of exp bar + show damage amount

    Well maybe in the future I will do it. As of now I have no idea where I would start or what to do. I did a Google search for the tutorial found some right away. I wasn't sure what the coding was called so that why I could not find any before. I am curious would it be more simple to have the...
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    Pokemon: New Order

    Program: RPG Maker XP (Pokemon Essentials) Language: English Screen Size: 768x543 Development: About 1 month in Story Giovanni the leader of Team Rocket just seemed to vanish without a trace. No one knows what happened since there was never a report of who had defeated them...
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    In Battle: HP subtracts all damage at once, speed of exp bar + show damage amount

    Yes. So I guess its a lot of work then, could you maybe direct me to some kind of tutorial where I may be able to figure out how to do it? I tried searching for a tutorial on how to write scripts but have had no luck so far. I am looking for something like the websites that show you had to do...
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    In Battle: HP subtracts all damage at once, speed of exp bar + show damage amount

    Thank you. It is working but is there a way to move the damage amount to show on top of the Pokemon's sprite instead of in the message section? Thanks,
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    In Battle: HP subtracts all damage at once, speed of exp bar + show damage amount

    I got that too at first, you need to put a value here "expspeed # exp speed here" like this expspeed=10 #exp speed here. It should work now. I am still unable to figure out where to put this @currenthp minus @endhp?
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    In Battle: HP subtracts all damage at once, speed of exp bar + show damage amount

    Thank you very much. I got the code to work and hp bar subtracts instantly and the exp bar is nice and fast. I am just having trouble with the last one, where do I put "@currenthp minus @endhp"? Thank you,
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    In Battle: HP subtracts all damage at once, speed of exp bar + show damage amount

    There are three things I would like to do but don't know where to make edits. Where do I make it so that the HP bar subtracts all the damage done at once when damage is done? Where can I make the Exp increase faster? Is it possible to show on the Pokemon in battle the amount of damage that...
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