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Recent content by Thorec_G_A

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    [Graphics] Animated Battle Sprites In the Style of Black and White in Pokeemerald

    I haven't been able to update the original post yet because the post has been "closed" so I'm posting the corrected and updated research here. This is a way to implement animations of the Pokémon "Black and White style" in decomp, specifically in pokeemerald. I'm going to explain it to the best...
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    [Graphics] Animated Battle Sprites In the Style of Black and White in Pokeemerald

    Hi! Thorec here. I didn't think that my research about this it was publicated for other person in Pokecommunity. Don't misunderstand me, this don't bother me at all, thanks for the work to translate it. I thought post it sometimes by myself but my english is so so, and the research has many...
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    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    Congratulations for the game! I love it. It's challenging but fair. I love the Pokemon changes, the balance is good. And I can see the hard work that you put on it. I think changing more Pokemons isn't your priority, but I think a lot about Delcatty xD Since it's still an awful Pokemon. Other...
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    [Graphics] Tiles Not Appearing Despite Being on Tilesheet

    I had the same problem. I solved it modifying the file "graphics_file_rules.mk", in this file you can see all tilesets and their tiles number, for example Sootopolis map have 328 tiles, if you change them in Porymap to 512 you must change this: $(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp...
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    Code: Complete FireRed Upgrade

    Thanks for your answer. I don't know much about decomp and disassembly but I'll try using pokefirered in the future.
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    Code: Complete FireRed Upgrade

    I've started a project using Firered as base and I've decided to use CFRU. I had three features previously applied: Sideways Stairs, DS-Style Selection Screen, Pokemon Animated Sprites Patch. I've been able to apply CFRU without problems and everything seems to work. However, pokemon's...
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    [Graphics] [Fire Red] I changed the type sprites, now how do I insert it again with the right palette in the game?

    That is because in Pokemon Ruby/Emerald, the game is able to load 3 differents palettes for type icons in menu, which means more than 16 colors availables. However Pokemon Fire red is able to load only one palette, which means 16 colors availables.
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    Code: Complete FireRed Upgrade

    This engine is amazing and the best tool for Fire Red hacking. Congrats for this great job! I been hacking Emerald lately but with this, I want to try some hack with Fire Red as base. I don't know if you accept requests or suggestions, but something that I've always missed in Fire Red is type...
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    Can we move on to hacking Gen 4 and 5 now?

    For those who are interested in NDS hacking, Mikelan, the creator of Pokemon light platinum ds, has released an alpha of a tool for creating maps in NDS pokemon games, called Mikelan's Map Maker. The download link is in Pokemon light platinum ds twitter.
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    Thank you very much! I really wanted to use this feature without it affected to wild battles.
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    Thank you! I would refer to create a new move with existing moves effects so according to your explanation there would be no problem with AI. I glad to hear that :) About what I wrote in a past post, is there any chance that you change the config ITEM_STEAL and ITEM_SWAP options in order to...
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    I have some questions about the engine: * If I want that new moves boost their power with iron fist ability, I add the move name to ironfist_moves_table in battlescripts.c file, correct? Or I must edit something more? * If I add new moves the AI knows how using them? I mean if the AI uses the...
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    Code: [EM] Items, TMs, Tutor Moves Expansion

    Yes, after I try the Gamer2020 solution, I think you are right, the problem is the ini or PGE. Thank you. Thank you, I tried it and the TMHMCompatibility and MoveTutorCompatibility offsets are correct, the problem was TMHMLenPerPoke, in the ini I put 8 instead of 16. Now the TMs compatibility...
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    DizzyEgg, I think I find a little bug in the battle engine. When a pokemon uses the move thief in a wild battle, the item is stolen (I can see the stolen item held by my pokemon in pokemon menu). But after battle the item dissapears. I'm testing it and this happens when #define ITEM_STEAL is...
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    Code: [EM] Items, TMs, Tutor Moves Expansion

    Sure, this is the ini that I'm using:
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