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Was this designed for pokemon essentials or was it another script that was used for pokemon essentials? I was just wondering because I can't find it or anything like it anywhere.
One last question (well, hopefully). Can I skip from [649] and start at [1001]. Or is that one of the files that has to use every number. And can you even go over 1000? On the wiki, I've noticed some files will only go up to 999.
That's what I figured I would have to end up doing. Next question, can I delete the battler images for pokemon 1-649 or would that cause the game to crash as well? =x
There aren't going to be any "real" pokemon in my game and I was thinking about just changing everything in the pokemon pbs file, but I wanted to ask a few simple questions before I started to make sure it's not going to break anything.
Let's say my game is only going to have 100 "pokemon" in...
-edit-
Woo, finally found the problem! :D
Thanks, worked great. Now I have 2 rows but I can't figure out how to move the rows around on the y (or separate the distance between the 2 rows.)
I've tried putting y in a bunch of places and changing the number with no luck. I'm guessing I haven't...
I'm trying to figure out how to get more than 8 badges on the card. I'm only going to have 1 region.
I'm in the PokemonTrainerCard script looking at this area:
pbDrawTextPositions(overlay,textPositions)
x=72
region=pbGetCurrentRegion(0) # Get the current region...
Haha, I just made another topic about this in the essentials forum, because I wasn't sure what would happen to this post. It would greatly benefit me in my future project idea, but it also isn't pokemon related, just uses a lot of the same things (capturing monsters, 6v6 style fighting, etc.)...
How difficult would it be to change the amount of moves a "pokemon" can store. I'm planning on starting a new game (non pokemon related) and I'm really liking the essentials starter script as it would be a very great tool at what my idea is aiming for at the moment, but it's still far more...
Distribution has nothing to do with it. It's the fact that you used copyrighted and trademarked information without consent. That's all it takes to sue someone. That's why companies trademark, register, copyright everything. So they don't have to watch the world to see if someone is...
Forcing people to click a link to go through ads to download something is making money off the download. Having ads on the main page is not.
Companies have more of a reason to sue you if you make money off of their copyrighted information. Not like $50, but a few thousand. If you don't make...
No biggie except the past couple years of hard work and dedication destroyed!
So, the morale of the story is, make a crappy game so they stay away altogether! hehe