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Recent content by Tigerbite

  1. T

    Visual Editor

    Was this designed for pokemon essentials or was it another script that was used for pokemon essentials? I was just wondering because I can't find it or anything like it anywhere.
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    Changing pokemon/pbs stuff

    One last question (well, hopefully). Can I skip from [649] and start at [1001]. Or is that one of the files that has to use every number. And can you even go over 1000? On the wiki, I've noticed some files will only go up to 999.
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    Changing pokemon/pbs stuff

    Adding ,0 to the RegionalNumbers line 649 sounds like fun.
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    Changing pokemon/pbs stuff

    That's what I figured I would have to end up doing. Next question, can I delete the battler images for pokemon 1-649 or would that cause the game to crash as well? =x
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    Changing pokemon/pbs stuff

    There aren't going to be any "real" pokemon in my game and I was thinking about just changing everything in the pokemon pbs file, but I wanted to ask a few simple questions before I started to make sure it's not going to break anything. Let's say my game is only going to have 100 "pokemon" in...
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    Trainer Card/Badges

    Yeah, I just changed it to y, then defined y and y+, it's all good now! :D
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    Trainer Card/Badges

    -edit- Woo, finally found the problem! :D Thanks, worked great. Now I have 2 rows but I can't figure out how to move the rows around on the y (or separate the distance between the 2 rows.) I've tried putting y in a bunch of places and changing the number with no luck. I'm guessing I haven't...
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    Trainer Card/Badges

    I'm trying to figure out how to get more than 8 badges on the card. I'm only going to have 1 region. I'm in the PokemonTrainerCard script looking at this area: pbDrawTextPositions(overlay,textPositions) x=72 region=pbGetCurrentRegion(0) # Get the current region...
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    [Discussion] Maximum moves based on level

    Haha, I just made another topic about this in the essentials forum, because I wasn't sure what would happen to this post. It would greatly benefit me in my future project idea, but it also isn't pokemon related, just uses a lot of the same things (capturing monsters, 6v6 style fighting, etc.)...
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    Changing amount of moves

    How difficult would it be to change the amount of moves a "pokemon" can store. I'm planning on starting a new game (non pokemon related) and I'm really liking the essentials starter script as it would be a very great tool at what my idea is aiming for at the moment, but it's still far more...
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    [Release] Pokemon Sienna

    Wow, I know you. @OP: Clean up the sprites, double check your spelling and grammar. Maps are nice. :P
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    [Discussion] Copyright issues

    Distribution has nothing to do with it. It's the fact that you used copyrighted and trademarked information without consent. That's all it takes to sue someone. That's why companies trademark, register, copyright everything. So they don't have to watch the world to see if someone is...
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    [Discussion] Copyright issues

    You're right, they can't stop the distribution, thus they sue! :P And yes, a donation system would be the best route to go when making a fan game.
  14. T

    [Discussion] Copyright issues

    Forcing people to click a link to go through ads to download something is making money off the download. Having ads on the main page is not. Companies have more of a reason to sue you if you make money off of their copyrighted information. Not like $50, but a few thousand. If you don't make...
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    [Discussion] Copyright issues

    No biggie except the past couple years of hard work and dedication destroyed! So, the morale of the story is, make a crappy game so they stay away altogether! hehe
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