• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by totodile493

  1. totodile493

    Opening GBA Pokemon server!

    I'm not sure how Hamachi works as far as keeping the server running when the computer is locked or shut down, but my "server hours" are roughly: Opens 4 p.m. Philippines time, closes 4 a.m. Philippines time. A long time ago, Hamachi used to allow 15 people on a free server. Then it changed to...
  2. totodile493

    Opening GBA Pokemon server!

    I am creating a secondary server for ya. :D IPv4 address: 25.164.239.100 It's called Pokécom GBA Link Server (yes the e has the apostrophe thing - hit Alt + 0233). Password: pokecom [without the "é"] NOTICE: *This is not guaranteed to work. *The server is only up as long as the host (me) is...
  3. totodile493

    Much Clearer Inserting music on your hack

    fileden [DOT-COM] [SLASH] files [SLASH] 2012 [SLASH] 11[SLASH] 27 [SLASH] 3370919 [SLASH] sappyerror [DOT] png It's definitely not a free space issue because there are fukke-tonnes of free space ahead of that.
  4. totodile493

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    That... that actually compiled perfectly. WTF? Anyway, would you happen to know of any way to make it so a trainer doesn't approach you unless a flag is set? Currently, the guy doesn't approach you no matter what.
  5. totodile493

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I mean I did do that, and after I compiled it into the game, I re-opened the script offset to find it changed. I re-did it anyway using what you did, and this is what it compiled into yet again:
  6. totodile493

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    How do you understand what hex data means in Nintendo DS hacking? I mean, I assume the same could be asked for Gameboy hex editing. Basically, how do you get what Pokémon, items, etc. are based on these bytes? I want to "kick off" my Nintendo DS hacking and maybe create some programs.
  7. totodile493

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    You got most of it to work, but it compiles into this: so if I click on him before flag 8C4 is set, all that happens is the "ding" click sound. :\ I'm beginning to think this isn't really user error.
  8. totodile493

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    So what I want to happen is, if flag 901 isn't activated (it becomes activated elsewhere), the script continues execution from @go. If it is, a trainer battle ensues. After the battle is done, flag 900 is set and if he is talked to again, script continues execution from @srs. What happens...
  9. totodile493

    Adding Songs to FireRed: A Dreadful Tutorial

    Worked perfectly for one song of mine because I found a stock voice group that fit; however, in a second, more complicated song, I had to create a new voice group, and all 5 tracks work except for the third, which no matter which voice I use turns out all weird in the game. It sounds like a...
  10. totodile493

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm no expert, but near the end with the fadesound, did you try putting "waitfanfare" or "waitstate" or whatever it was?
  11. totodile493

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Probably yet another n00b question, but... When I try to compile, it says: Line 10 is "setwildbattle PKMN_SKARMORY 0x14 ITEM_NONE". I got that script from ZAPDOS, deleted some things I thought were unnecessary, changed the flags, and edited it to be like PMD Blue. By the way, that...
Back
Top