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Recent content by treeckopa

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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    The move has a 12-byte data structure. The order is: 1. effect, 2. base power, 3. type, 4. accuracy, 5. pp, 6. effect accuracy, 7. target that the move will affect, 8. priority, 9. unknown byte, 10,11 and 12 are padding. Just go to a hex editor, search the location of the move you want to edit...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I have some questions about trainerbattle. For trainerbattle 0x1, it can be used for both rival and GYM leader? What about the music during the battle? How can I change it? For trainerbattle 0x3, it seems that it's for elite four, but some said that for 0x3, the script will continue even if...
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    Development: The 4th gen class split in 3rd gen

    Can this method work on Hidden Power, so that Hidden Power is always Special no matter which type it is?
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    Development: The 4th gen class split in 3rd gen

    I've found a DPSS patch for Japanese Emerald After patching it to a Japanese Emerald, I've found the following: The left one is the patched one and the right one is the original one. It shows a few lines only... For the first line, we can locate "00 06 00 28 07 D1 6E 20 41 46 41 43 08" at...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I notice that pokemart3 is used for decoration, but I can't find the list of decoration and so can't work on them. Still I can't figure out what pokemart2 does...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    1. In XSE, what is the differences among pokemart, pokemart2 and pokemart3? 2. I want to make a shop which sells the decoration for secret bas only, but I can only find the list of items in the XSE script tutorial, not the decoration list. Where can I find the list of decoration?
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    Development: The 4th gen class split in 3rd gen

    Is it now possible to implement the class split into Emerald? Where can I find the offsets of all the moves in Emerald?
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    It seems that the move editor doesn't allow me to choose whether a move is physical or special... Are you talking about national pokedex? For Emerald, setflag 0x861 can activate your pokedex, while special 0x1F3 can upgrade your pokedex into national pokedex.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Sorry cause I don't know much English...maybe I should say... In Emerald, whether a move is physical or special depends on the type of the move. Can I change it so that it depends on the move itself, just like DPPt/HGSS? However in my emerald, both steady snowing and three snow flakes give me...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Is it now possible to have the 4th gen class split in Emerald? And in AdvanceMap, there are a lot of weather in the header tab. Which one is for hail? Steady snow causes no effect during battle...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    It helps nothing but even worse than unlz-GBA...both front and back sprites can't be inserted into the rom
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I'm trying to insert new pokemon sprite into a emerald rom using Poke Editor Pro and unlz-GBA. I have successfully inserted the front and back sprite into the rom using unlz-GBA, but when I'm using Poke Editor Pro to put the offset into it, the front sprite isn't showing correctly, with the back...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    try setting the var number and unknown(the one above script offset) to $4050 and $0300 respectively
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I'm editing the intro so I have to use A-text....A-text finally works after changing the language to English, but still it's very troublesome. Is there any alternative method?
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    The solution for the missing of comdlg32.ocx: h**p://devonenote.com/2010/02/register-comdlg32-ocx-on-x64-win7/ I think you can follow the same way to deal with comctl32.ocx *change the ** into tt ===================================== By the way, I have a problem about advance text too. The...
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