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Recent content by TWSDerpsterp

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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well... Nobody answered meh question so I guess I'll repost. Rom: Ruby Scripting Software: XSE In Pokemon Ruby legendary Pokemon battles differ than normal ones in 2 ways, 1) Music 2)Animation @ start of battle Using XSE, how can I Make my Legendary Battles REAL Legendary Battles and not...
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    Hacking Ruby Title Screen Completely Step By Step

    I hope you don't mine but for the Pokemon Logo I edited your purple one and put it into my game ( I am a horrible artist) Please tell me if you want to be in the credits...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Recently I asked a question about Legendary Scripting in FR, however that ROM Corrupted and I moved on to Ruby. Not only does the music differ to normal battles for legendaries in Ruby, but there is also an animation at the start of Legendary Battles. Anyone know what I have to do to make my...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a problem with Advance Map, I create a new map, all the warps are fine but there is one problem. The Name is set to LITTLEROOT TOWN. If I try to change it then it changes the name of Littleroot Town as well. I am planning to make a good hack and if I can't insert new areas without...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The music is what I mean, I have tried using mid2gba to convert midi custom music to use with sappy but no matter how simple or complicated the music is it will not work. That is why i'm deciding to use the normal legendary music.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    If you have played Pokemon Fire Red before than you would know that the legendary battles differ from normal encounters. Is there a script compatible with either PKSV or XSE to change a wildbattle to a legendary one? In my rom hack I am including lots of post-game legendaries! If someone answers...
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