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Hello crew, I am currently working on adding new Abilities to AquaHarmony and I have noticed that some of the moves are listed in PBMoves as Hex Values. How do I figure out what the moves are so I can define some new Abilities?
Thanks!
I wrote my own little add in for this system. I will find it from my old copy of AquaHarmony, but as I recall it is about 5-ish lines of code and it also features seasonal music.
I believe this will work, but Luka knows better than I.
@viewport=Viewport.new(0,0,GRAPHICSHEIGHT,GRAPHICSWIDTH)
@sprites["Pic"]=GifSprite.new (@viewport)
@sprites["Pic"].bitmap=BitmapCache.load_bitmap("PATH TO PICTURE")
I set my own viewports so you will have to check the Settings Script of...
You will have to change all DifficulyModes in each script to Mainamode.
The reason you are getting an error is because the script is pointing towards DifficultyModes and since the resource is not there you are getting an error. So if you are going to change a little part of the script you will...
If you are taking the BW approach to this you are going to need to edit all of the items and play with the code in the Settings and PokemonBag scripts. I wish you luck.
Well... Luka will more than likely will not tell you how, but it looks like it is a simple feature if you know how to interpret the battle system and add little fixes.
How do I say this nicely... This kit looks horrible and the only thing you have done was replaced images which any knuckle head around these parts can do. If you truly want to make a BW kit you will have to do some SCRIPTING... Wha? What is scripting... Well anyhoo unless you recode almost...