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Hello friend! Thanks for your solution, I "fixed" this long time ago by deleting two chunks of code at the end of the script. The ones with the comment about "reducing lag" or something like that. I don't know what was wrong about the sprite disposal but this brute solution worked for my...
I'm sorry it seems like i have 16.2 version 😅. So i'm still having the same error... When the defeated wild pokemon disappear, this error pops up.
https://ibb.co/30QZ8vX
Mensaje: disposed sprite
Spriteset_Map:29:in `src_rect'
Spriteset_Map:29:in `update'
Spriteset_Map:381:in...
Hi, thanks for your patience and sorry for causing so much trouble.
Lines from the 334th to the 340th
encounter = $PokemonEncounters.pbGenerateEncounter(encounterType)
encounter = EncounterModifier.trigger(encounter)
if !$PokemonEncounters.pbCanEncounter?(encounter,repel)...
Hello again 😅. With the last version i'm getting this error.
Excepción: ArgumentError
Mensaje: wrong number of arguments(2 for 1)
Overworld_Random_Encounters:337:in `pbCanEncounter?'
Overworld_Random_Encounters:337:in `pbChooseEncounter'
Overworld_Random_Encounters:280:in `pbOnStepTaken'...
Hi, I'm using the 17.2 version of pokemon essentials and the 16.2 version of your script because the 17.2 version didn't work correctly for me. the error does not happen when I combat a wild pokemon without your script. About the missing terrain tags i added those in PBTerrain. I had some of...
Hi! Your script looks great but i keep getting this error. After adding missing terrain tags i get this error after finishing a combat. Sorry for my poor english, and thanks in advance. I'm begging for help!
Exception: RGSSError
Mensaje: disposed sprite
Spriteset_Map:29:in `src_rect'...