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Recent content by wrigty12

  1. W

    "Undefined local variable or method" for Interpreter error

    I have been messing with little custom scripts (just like simply creating random numbers and displaying them, or whatever) However, every time I create a class, then a method, and I try to call the method, I get an Error Message that's something like this: pbExecuteScript'undefined local...
  2. W

    Implementing Inverse Battles?

    Yeah, I found typemod when I was searching around, but I couldn't get them to all work together. I guess I'll have to tinker some more. Thanks! EDIT: I found out a much simpler fix: if $game_switches[x] inmod1=mod1 inmod2=mod2 mod1=3 if inmod1<2 mod1=1 if...
  3. W

    Implementing Inverse Battles?

    Hm. That only seems to work partially. It makes the opposite "sound" when damage is done, but that is it. It does the same damage based on effectiveness.
  4. W

    Implementing Inverse Battles?

    Yeah, and didn't find any.
  5. W

    Implementing Inverse Battles?

    Has anyone determined how to do Inverse Battles? I figure you would just turn on a switch, then check for that switch in a script, but I do not know what all to affect in scripts.
  6. W

    NPC Set Path Movement?

    I'm wondering if there is a script out there that works with essentials that allows set paths for npcs. For example, almost all pokemon games have trainers that follow a set path, stop momentarily if you block them, and finish the path when you move. Also, trainers will stop their path after a...
  7. W

    Flat Battles? (Set all Pokemon to 50, keep moves, etc)

    In your original script, these would be lines 436-438. As I see this for loop is just making sure that there is an icon image for the scoreboard, I do not see how that wouldnt cause an error for the first time I participate, but it causes an error afterwards. And I just used the Vanilla script...
  8. W

    Flat Battles? (Set all Pokemon to 50, keep moves, etc)

    Sorry for double post, but I figured out my above problem, and got it to work. HOWEVER, your idea for the @current_party = $Trainer.party.clone DID NOT work. It still has my Pokemon at 50... EDIT: Another Error pops up. After I go through the tournament (win, lose, forfeit all results the...
  9. W

    Flat Battles? (Set all Pokemon to 50, keep moves, etc)

    Cool, that makes sense. Also, I am trying to edit this script to do the following, but whenever I do something correct another new error happens. How would I do the following?: I would Like the 8th member of a trainer list (I will only be using the trainer_list[0] group of trainers), to always...
  10. W

    Flat Battles? (Set all Pokemon to 50, keep moves, etc)

    Cool. I started messing with it to do what I want, and it seems to mostly work, EXCEPT: The Level 50 sticks with the Pokemon after the tournament ends. It doesn't reset back to its original stats...
  11. W

    Flat Battles? (Set all Pokemon to 50, keep moves, etc)

    Is there an easy way to set up flat battles? I want to involve an Elite Four championship tournament, but I would like it to be all flat lvl 50 battles.
  12. W

    Continuing Event directly after Trainer battle.

    Weird. I did exactly what I did before (ran the game, then deleted the comments afterwards) and it worked perfectly! I guess the first time must have been something strange... Oh well. At least I understand how the whole Trainer compiling works now! Thanks!
  13. W

    Continuing Event directly after Trainer battle.

    Alright, so since Im new to PokeEssentials, how does one control the compiling? I would like to test the event while working in xp, but I have no clue how to not-compile every time you game test..
  14. W

    Continuing Event directly after Trainer battle.

    Hi, I set up a Trainer exactly how it says to in the wiki, but I want it to say something RIGHT AFTER you complete the battle, not just when you speak to him again after you beat him. I have tried everything possible. I got it to work after I deleted the Comments at the beginning, but then it...
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