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Recent content by Xavier_PokeNation

  1. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    Thanks for the good comments, I really appreciate it! Also, pokemon following was added:
  2. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    New backgrounds filling the whole battle screen are coming soon :) Also on wild battles we can't show a "opponent party", so I think small pokedex info about the wild pokemon can be placed in the side column. (Just messing around with polish civil(pokenation developer) :p) or without columns:
  3. X

    Pokemon Java Kit

    I think you should go with Pokemon Exclusive :p
  4. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    Another update log, quoted straight from: http://www.pokenation.org/forum/showthread.php?555-20-11-12-Battle-Screen-preview The animation effects are just for testing, nothing is tuned for the real battle. _________ Today I lost a lot of time for my laggy computer but i can show you what...
  5. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    STRAIGHT FROM OUR UPDATE LOG @ http://www.pokenation.org/forum/forumdisplay.php?30-Update-Log _____________________________________ As promised we will keep the update log updated. So, today Polish has continued his work on Battle Interface. We aim to have the best battle screen among the...
  6. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    Basic channel system, I'm typing really slow in the gif xd
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    Pokemon Java Kit

    I'm not talking about my implementation, because I dont have one. :P I was just asking because I've seen many java engines that use more CPU when using opengl compared with software rendering. One example is the well known mmorpg Runescape. And what I was going to say after his answer, was that...
  8. X

    Pokemon Java Kit

    When you switched to opengl, didn't it start using more CPU?
  9. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    Not soon but we MIGHT open beta before Christmas :p Another little update:
  10. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    Pokemon implementation on both server and client almost done. :)
  11. X

    [Java] PokeNation 2012 - A new Pokemon MORPG

    I can't answer those questions yet, once we are completely done with the game engine we can start thinking on that. Only online :p There are lots of update being made, I'll re-do the main thread very soon to show the new stuff. Meanwhile I was testing these cursors, and will probably use...
  12. X

    to be honest, never had problems with key inputs latency :o

    to be honest, never had problems with key inputs latency :o
  13. X

    I never used lwjgl, but our game's drawing has been remade by the other developer and has a...

    I never used lwjgl, but our game's drawing has been remade by the other developer and has a great performance with simple java2d.
  14. X

    Sorry for late reply, I use mysql to save characters, and xml to load some configurations

    Sorry for late reply, I use mysql to save characters, and xml to load some configurations
  15. X

    Team Recruitment/Volunteering

    Recruiting a Team Member Team name: (No Name) Team Leader: Me Current Members: Founder/Engine Programmer: Xavier Engine Programmer: Polish Civil Founder/Content Developer: Mika Mapper: Professor Oak Current Game title: PokeNation MORPG - http://pokenation.org Current progress made: The game...
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