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Thanks! I Got it figured out, through overworld sprites, because autotiles still kind of conufuse me...hahaha. One more question though...is there a way to make a 5 framed animation or it it just limited to four?
Hello all, I have a question about RMXP (pokemon essentials), I am currently trying to animate a fountian image that is found in Platinum (image link at bottom) but I just dont know how to go about doing it, or rather I know how to put the images into RMXP but I dont really understand what to do...
is it possible to animate tiles to make them appear 3-D for example if I were to move to one part of the screen the buliding would i guess you could say turn with me so that it would seem like the building has all four sides like in platinum diamon and peral?
Hey im back again and once again have a few quesions/requests
1. how do you change the text placement in the pokemon summary, in the battle boxes when in a battle?
2. Does anyone have HG/SS overworlds formated for rgp maker?
O and also trainer battle sprites reformated for RMXP
alright Ive got three questions
1. is there any way to change pokemon encounters during the day and during the night?
2. when you battle someone and it shows the pokeballs in the upper left and lower right had corner is there a way to make it look like from diamond/peral (bigger more detailed)...
I have the basic script (I have two screens in game) I just dont understand how to scale them down because right now they are taking up more than half my screen
hey I have been getting this message every time and have tried quite a few things do you know what the problem is
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Pokemon Essentials
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Exception: RuntimeError
Message: Script error within event 6, map 36 (MAP036):
Exception: NoMethodError...
But you see I cant find Pokemon_ActualScene anywhere even when I search it so it must be under a different file name. Also thank you for helping me with all of this I am new to this kind of thing I would think that these are some pretty dumb questions...
Ok I figured out the running sprites but sadly I dont have that file in my version of the starter kit for the text color change...
alright never mind I think I can manage to figure that one out but now to something that I have been very cerious about...what script would you have to write to...
Thank you, but auctually I was asking if you could change it so that when you pushed b (well in this case z) that your sprite would change from walking to running and then once you let go the sprite goes back to normal like in a normal pokemon game
also to anyone who knows how do you change the...