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The original release was roughly late Gen V. Make of that what you will - hacksrepairman did not add any new mechanics.
So, expect PSS, some Gen V abilities and ability changes, I think this predated repel system...
EDIT: Oh, and no Fairies.
I think I have some idea of what's going on with Ayakashi. It might be in Deoxys' slot.
See, there are a few notable bits of the Pokemon roster that are hardcoded elsewhere. Like Shedinja being coded to have 1 HP.
One of these things is that the stat spread for Deoxys shown in G3S/YAPE is...
Touhou Puppet Dance Performance. Base Game. Remilia.
she caps out at 40 when the boss immediately before her caps around 30, and has a pretty tough team even disregarding the level spike
also demyx, of kh2 infamy
or saturos, in golden sun 1
or that one trainer on route 103 in world link that...
I feel the need to correct a previous post I made here. I've found an emulator that supports the ROM and has a reliable link function.
mGBA is the name. Give it a look.
This means the trade evos could probably be reimplemented, but I don't know if Zeta'd be very keen on it.
When Bill brings you back to Kanto after the Three Island stuff, you're placed right on top of the volcano, unable to move. Fortunately, I had a flier on my team, so it was fairly simple to get unstuck.
Still, not everyone puts Fly on a member of their main team - and without Fly or Teleport...
Okay, new patch worked.
Took a peek with G3S, and noticed the Trade Evos are still Trade Evos. Might not be a bad idea to change those, since VBA Link is finicky and, while I haven't tested VBA-M's stability, the fact that it crashes on loading the hack makes the point kinda moot.
That's my...
In that case, mind sharing the old patch? The only difference between this version and the last is one encounter, and any joe schmoe can use A-Map to edit those.
Thing is, I used that exact ROM, and when I tried Tsukuyomi it spit out a file to the tune of 128KB.
You can try, but I'm fairly certain Zeta borked the new patch.
I want to play this hack, but every time I try to run the patched ROM, I get a white screen.
Is the final filesize supposed to be 16MB? Or 32? Because the patch spits out a 16MB ROM, and if it's supposed to be the latter, then it's clearly overwriting stuff the game needs to run.