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Recent content by Bivurnum

  1. Bivurnum

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    I'm trying to compile the decomp of version 1.13 on my computer. I just want to make some tweaks for personal use. However, whenever I try to compile, it gives me this error: cd build/emerald && sed "s#tools/#../../tools/#g" ../../ld_script.txt > ld_script.ld cd build/emerald && arm-none-eabi-ld...
  2. Bivurnum

    Simple Modifications Directory

    [PokeEmerald] Add Walking Animations for All NPCs I don't know if something like this has already been done, but I made walking animations for all of the NPC object events that don't have any in the original game, including gym leaders and the elite four. These are my own custom sprites, but I...
  3. Bivurnum

    Need help with a Pokemon Emerald Mod Idea

    Thank you! You've been very helpful. I'll edit the original reply to be more future proof.
  4. Bivurnum

    Need help with a Pokemon Emerald Mod Idea

    I agree the way I did it was kind of bad. I'd like my code changes to be displayed with a little bit of the surrounding code to give more of a reference for location and context. However, text color doesn't work properly inside the code box, and without a way to differentiate what is changed...
  5. Bivurnum

    Need help with a Pokemon Emerald Mod Idea

    I thought this would be a fun idea to practice my coding on, so I took a stab at it and got it to work! Here's what I did: I get the feeling that you've never dealt with decomps before, so if you want to get to the point where you can follow my above instructions, click this link and follow the...
  6. Bivurnum

    [SOLVED] [pokeemerald] How to modify the layout for Sky Pillar access on Route 131

    Edit: Problem solved. Lunos' suggestion worked like a charm. ~ ~ ~ Once a certain prerequisite is met, the map scripts for Route 131 trigger the map to load a new layout. This changes the tiles on the route to allow access to the entrance to Sky Pillar. I'd like to be able to change...
  7. Bivurnum

    [SOLVED] [pokeemerald] Trying to activate Itemfinder effect without using the item

    I was unaware of the depth of my ignorance here. Thank you for taking the time to point me in the right direction. I'm sorry if this thread was inappropriate for me to post. I didn't mean to take up your time with something so basic. I'll try to be more careful with my own learning in the...
  8. Bivurnum

    [SOLVED] [pokeemerald] Trying to activate Itemfinder effect without using the item

    I'm trying to trigger the Itemfinder effect every time the player takes a step. (I know it seems weird, but I'm developing my own feature branch and this is my first step.) I figured I could just include the item_use.h file at the top of field_control_avatar.c and then call the...
  9. Bivurnum

    Emerald hack: National History Museum [FINAL RELEASE v1.0.4] - A Pokémon Escape Room

    I just want to make sure I did it right and didn't just cheat on accident (I am playing on v1.0.1):
  10. Bivurnum

    [Pokeemerald] Follow Me

    As of this moment, the follow me branch, when merged with pret's pokeemerald, cannot be properly built. There is an error that says: src/script.c: In function 'ReadWord': src/script.c:474:34: error: 'sScriptContext1' undeclared (first use in this function); did you mean 'ScriptContext'? 474 |...
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