To get me back in the mapping spirit which has been a little bit stifled lately, I've been working on the Johto remake which will be making an appearance during the Acanthite game series. It's good to explore my mapping skills, and I've been finding that I've adopted a looser style that more closely resembles the technique used in FRLG. I've kept the structures more or less the same, but there is a looser, more naturalistic application of space and it isn't quite as rigid as in the original GBC games.
I had some old reference pictures to work with from a previous remake attempt, but for the mostpart I've improved since then.
New Bark Town (Lovely houses by Mateo!)
Route 29
Cherrygrove City
Route 30 (Thank you to Mateo for Mr Pokémon's house)
Route 31
Violet City (NEW SCHOOLHOUSE IN WORKS. Credit to Gridiron for regular houses. Mateo to thank for base of roof design on Sprout Tower)
Ruins of Alph
Route 34
Goldenrod City (Credit to Gridiron for regular houses and game corner recolour)
Route 35
Route 36
Route 37
Ecruteak City (big props to Mateo for about 90% of that fantastic dance hall made from scratch! Gridiron to thank for the standard brown houses, very minor edits by myself)
More of this, and Merto, to come :)
One of our main issues at the moment is the lack of a skilled and experienced coder to help us develop the systems. We're doing very well with everything else, but without the crucial systems it's becoming very difficult to actually make progress with creating the game itself. It's alright making maps and having all these ideas and graphics waiting to be implemented, but we seriously need help in the coding department. We've got a brilliant team working dilligently away - some of the ideas that are surfacing are fantastic! We promise to deliver a perfect Pokémon experience for players - now we just need someone's help in the scripting realms. That is all.
Till next time, thanks :)
The Fangking