(All Games) Type Weakness/Strength Changing
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May 9th, 2007 (1:12 PM).
Join Date: Oct 2006
Location: Reading the Psalms.
Nice. I was thinking of looking for that, but my hypothesis (which was completely wrong
) was that weakness/resistance was set by four bitflags. At least I didn't spend any time looking for that.
Heh, maybe I'll mess around with the Bird type now.
Hmm, I just checked in Crystal. The list is FF-terminated (not surprising). But for some reason, there's an arbitrary FE in there.
These are the last few values in the list:
09 09 05
00 08 00
01 08 00
I have no idea why that FE would be in there. Wouldn't it mess up the last two items? Unless the list is pointer-based, which I don't believe it would be (or we wouldn't be able to simply add things to the list).
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