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Customs:[/FONT]
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Jet, Skunk of the Sea.[/FONT]
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4*/ Beast/Effect/Water[/FONT]
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Atk:1500/Def:1300[/FONT]
[FONT=Arial, sans-serif]When this card is summoned successfully (Including Flip Summon) and there are no other monsters on your Field, draw two cards. Otherwise, discard one card from your Hand.[/FONT]
[FONT=Arial, sans-serif]Stinky, Skunk of the Wasteland[/FONT]
[FONT=Arial, sans-serif]4*/ Beast/ Earth.[/FONT]
[FONT=Arial, sans-serif]Atk:1900/ Def: 900[/FONT]
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Static, Skunk of Thunder.[/FONT]
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4*/ Beast/Effect /Light[/FONT]
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Atk: 1700/Def 1300[/FONT]
[FONT=Arial, sans-serif]If this card is discarded from your hand to the Graveyard by a card effect, you may Special Summon one 'Static, Skunk of Thunder' from your deck.[/FONT]
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Scout, Skunk of the Forest.[/FONT]
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4*/ Beast/ Effect/Earth.[/FONT]
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Atk: 1000/Def: 500[/FONT]
[FONT=Arial, sans-serif]During your Main Phase, shuffle this card from your Field to your Deck to Special Summon one level four or lower 'Skunk' monster from your Deck. If this card is destroyed as a result of battle Special Summon it to your Field and increase its Atk by 1000. At the end of the turn this card is Special Summoned by this effect it is destroyed.[/FONT]
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Morph, Skunk of a Different Dimension.[/FONT]
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5*/ Beast/ Effect/ Dark.[/FONT]
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Atk: 2100/Def: 1200[/FONT]
[FONT=Arial, sans-serif]Once per turn, you may tribute one 'Skunk' monster on your field in order to select one 'Skunk' monster from your deck and show it to your opponent. For the remainder of the duel, the name of this card is considered to be the name of the monster you selected. When this card is destroyed as a result of battle it is removed from play. When this card is removed from play you may pay 300 life points to special summon a monster with the same name as this card from your deck.[/FONT]
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Arc, Skunk of a Higher Plain.[/FONT]
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1*/ Beast/ Effect/ Light.[/FONT]
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Atk: 0/ Def: 0[/FONT]
[FONT=Arial, sans-serif]This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is sent from the Field to the Graveyard, you may pay 700 Life Points. If you do, this card is Special Summoned to your Field on your next Standby Phase.[/FONT]
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Blaze, Skunk of Wild Flames.[/FONT]
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6*/ Beast/ Effect/ Fire.[/FONT]
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Atk:2300/Def:2300[/FONT]
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When this card is sent to the graveyard you may special summon two 'Blaze Tokens' (Beast-Type/FIRE/Level 3/ATK 500/ DEF300) in Defence mode. These tokens can not change their battle position other than by a card effect. Whenever a 'Blaze Token' is Destroyed inflict 500 points damage to both players.[/FONT]
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Hurricane, Skunk of the Wind.[/FONT]
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5*/ Beast/ Effect/ Wind.[/FONT]
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Atk:0 Def: 3000[/FONT]
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This card cannot be used as a tribute. If this card is changed into Attack position by the effect of an opponents, increase your life points by 1000 and remove this card from play.[/FONT]
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Terra, Skunk of the Earth.[/FONT]
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4*/ Beast/ Effect/ Earth.[/FONT]
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Atk: 400/ Def: 2100[/FONT]
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While this Card is in face-up defence position it can attack the opponents life points directly. [/FONT]
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Plasma, Leader of the Skunks.[/FONT]
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7*/ Beast/ Effect/ Earth.[/FONT]
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Atk: 3000/Def: 2300[/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]When this card is summoned successfully, add one 'Skunk' monster from your Graveyard to your hand. While this card is face-up on the Field, your opponent may not select any other 'Skunk' monster on your Field as an attack target.[/FONT][/FONT]
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Vice, Hero of the Skunks.[/FONT]
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9*/ Ritual/ Effect/ Beast-Warrior/ Earth.[/FONT]
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Atk: 3500/ Def: 1000[/FONT]
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This monster can only be Ritual Summoned with the Ritual Spell Card, "Heroes' Flute". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field and/or your hand. Do not apply regular damage calculation when this card destroys another card by battle. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponents life points equal to the the ATK of the destroyed monster. Increase the attack of this card by 500 points for each Equip Spell Card equipped to this card.[/FONT]
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Arc, Skunk of the Highest Plane.[/FONT]
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9*/ Fusion/ Fairy/ Light.[/FONT]
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Atk: 0 Def: 3400[/FONT]
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(Arc, Skunk of the Highest Plane)[/FONT]
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This monster cannot be normal summoned or set. This monster can only be special summoned with the effect of 'Ascending to the Highest Plane' While this card is in face-up Defence position on your Field, you may draw one additional card during each of your Draw Phases. During each of your Standby Phases, if this card is on your Field in face-up Attack Position, gain 1500 Life Points[/FONT]
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Heroes' Flute.[/FONT]
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Ritual Spell card.[/FONT]
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This card is used to Ritual summon 'Vice, Hero of the Skunks' y[FONT=Arial, sans-serif]ou must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field and/or your hand.[/FONT][/FONT]
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Sacred Sword of the Skunks.[/FONT]
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Equip Spell Card.[/FONT]
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This card can only be equipped to a 'Skunk' monster. Increase it's attack by 500 and Destroy any monster that battles with the equipped monster. When this card is destroyed inflict 200 Points of direct damage to your opponent.[/FONT]
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Ascending to the Highest Plane.[/FONT]
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Spell Card[/FONT]
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[FONT=Arial, sans-serif]Remove from play one 'Arc, Skunk of a Higher Plane' from your Field or Hand to S[/FONT][FONT=Arial, sans-serif]pecial Summon one 'Arc, the Skunk of the Highest Plane' in face up defence position from your Fusion Deck.[/FONT][/FONT]
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Skunk Hunk.[/FONT]
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Spell card.[/FONT]
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You can only activate this card if there is only 'Skunk' monsters on your side of the field. Destroy all Monsters on the field and Special Summon 1 Level 4 or lower 'Skunk' from your Hand.[/FONT]
Calling of the Skunk
Spell Card.
If there are no face-up "Skunk" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Skunk" monster from your hand or Graveyard in face-up Attack position.
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Swamp of the Skunks.[/FONT]
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Field Spell[/FONT]
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Increase the Atk of all 'Skunk' monsters by 500 Points. When a Skunk monster is Special Summoned Destroy one Spell or Trap card on the Field.[/FONT]
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Skunk Stink Cannon.[/FONT]
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Continuous Trap.[/FONT]
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You may only activate this card when your opponent declares an attack that targets 1 'Skunk' monster. Destroy the attacking monster then you may equip this card to any 'Skunk' monster. The equipped monster gains 500 Atk points and losses 500 Def points.[/FONT]
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Vampire Skunk.[/FONT]
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Counter Trap.[/FONT]
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You may only activate this card when your opponents attack targets a Skunk monster. Negate the Attack and Increase your life points by the Atk of the attacking monster. Decrease your opponents Life points by half of the Attacking monsters Atk points.[/FONT]
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Kamikaze Skunk.[/FONT]
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Normal Trap.[/FONT]
[FONT=Arial, sans-serif]When this card is activated, Special Summon one 'Kamikaze Skunk Token' (Beast-type/Earth/Level 1/ 0 Atk/ 0 Def). Each time your opponent declares an attack, place one counter on each 'Kamikaze Skunk Token' on your opponent's Field (Maximum 5). A 'Kamikaze Skunk Token' with five or more counters on it is destroyed. 'When a Kamikaze Skunk Token' is destroyed, inflict 200 damage to the controller of the token for every counter that was on the token.[/FONT]
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Chaos, Skunk of Life and Death.[/FONT]
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8*/Fusion / Effect / Beast /Earth.[/FONT]
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Atk: 2500/ Def: 1500[/FONT]
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([FONT=Arial, sans-serif]Arc, Skunk of a Higher Plain. + Morph, Skunk of a Different Dimension.)[/FONT][/FONT]
[FONT=Arial, sans-serif]This card is not destroyed in battle except when battling LIGHT or DARK attribute monsters (Damage calculation is applied normally). On the end of a turn where this card was involved in Damage Calculation, destroy all monsters on the field that battled with this card.[/FONT]
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Char, Skunk of Dead Wood.[/FONT]
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8*/Fusion/ Effect/ Beast/ Earth.[/FONT]
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Atk: 2900/ Def: 2100[/FONT]
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[FONT=Arial, sans-serif]([/FONT][FONT=Arial, sans-serif]Scout, Skunk of the Forest. + Blaze, Skunk of Wild Flames.)[/FONT][/FONT]
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[FONT=Arial, sans-serif]This monster cannot be Special Summoned except by Fusion Summon. When this card is destroyed as a result of battle Special Summon 3 Wood Tokens (Plant-type/Earth/Level 1/ Atk 0/ Def 0) in defence mode, on your side of the field. Tribute one '"Wood Token' Token to special summon any Skunk monster from your hand, deck or graveyard (ignoring the summoning conditions),with 3 Level stars or less. Tribute[/FONT][FONT=Arial, sans-serif] two 'Wood Token's Token to special summon a Skunk monster from your hand, deck or graveyard (ignoring the summoning conditions) with 4 stars or less and Tribute three 'Wood Token's to special summon a Skunk monster from your hand, deck or graveyard (ignoring the summoning conditions) with 7 Stars or less.[/FONT][/FONT]
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Wave, Skunk of Currents.[/FONT]
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8*/Fusion/ Effect/ Beast/ Earth.[/FONT]
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2500 Atk/ 500 Def.[/FONT]
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(Jet, Skunk of the Sea. + Static, Skunk of Electricity.)[/FONT]
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This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defence Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks. If this card is destroyed, destroy 1 monster your opponent controls. [/FONT]
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(Electrical Waves and Currents, Water Waves and Currents. Me so clever. And Puntasticasl) [/FONT]