Thread: [Tutorial] Indexing Sprites
View Single Post
Old February 26th, 2008 (12:39 PM). Edited February 26th, 2008 by RedYoshi.
RedYoshi's Avatar
RedYoshi RedYoshi is offline
Wah! Yoshi!
Join Date: Feb 2008
Location: Yoshi's Island, DUH.
Age: 22
Gender: Male
Posts: 215
Originally Posted by manutdrule View Post
well i've done all that, but unlz-gba still sees it as having 256 colours (from the palette on the right-hand side), so i can't import it in! The sprite that i got was found on this website: in the pokemon d/p section. Following ur instructions, i still can't make the sprite fully indexed to be imported.
Did you go to Irfanview and decrease the colors to 16? Thats the only way that it can be imported into the ROM.

Originally Posted by Gogz7314 View Post
The only problem I have is resizing D/P sprites and making the main and back sprites use the same pallet.
Any advice?
Well in Unlz-Gba the backpic is the shiny form of the Pokemon, so they really shouldn't have the same pallete. You'll have to seperately index the sprite with IrfanView