Zeikku™
Johto remaker
- 1,119
- Posts
- 16
- Years
- Age 32
- London, England
- Seen Nov 25, 2015
Ruby and Sapphire Worldmap editing
My Aim
I'm going to basically teach you how to make a world map in ruby or sapphire
without adding your own map tiles to prevent problems.
this is very basic, and I'll give you some screens along the way.
I really hope I don't confuse people, I'm making this very brief
What you need
VBA
Cyclone
and Un-LZ GBA
Ruby or Sapphire
WHILE DOING THIS KEEP ALL PROGRAMS UP TO SAVE TIME!
Getting the RAW
Open, un-LZ GBA and in Un-lz Gba load your Ruby or Sapphire ROM and go to 137 in black and white in 16 colors and click Dump raw. The File you are dumping a RAW file of should look like this in un-LZ GBA...
This is a mosiac (hard to believe), mosaics in roms are found near most tilemaps.
Getting the Tiles for your desired tilemap
Open your Ruby/ sapphire ROM in VBA, and play until your see a world map, there's one in your room.
Now go to the tile viewer In Tools >>> Tile viewer and select the 256 color option and for the "Char base" select the 0x6008000 option, click save, and save it as a bitmap.
Creating your Worldmap
Make sure Cyclone is on it's 8bpp function, and then open the bitmap we just saved from VBA onto Cyclone by clicking FILE >> Load Tileset option.
Then use the tiles to create yourself a new Worldmap.
It takes patience.
Adding it to the Raw and Rom
Once you have made the Worldmap on cyclone, you have to Save the tilemap, select the RAW option, select your RAW file from earlier and save.
Now Remember going to 137 in 16 color and in black and white to find the raw...
well now we go to 137 go to FILE >>>LOAD RAW, select our newly developed RAW
and save select all options except for the "abort image if image is too big"
it should save fine, it will look considerably different.
Try it
Open your ROM, go to a worldmap and see
it should have been edited successfully :)
hope you find this easy please ask if you are unclear. i know the tiles of the finished world map aren't in the right place...i have a valid reason for it...
Credits to Alexahnon for teaching me to do this yesterday... LOL!
My Aim
I'm going to basically teach you how to make a world map in ruby or sapphire
without adding your own map tiles to prevent problems.
this is very basic, and I'll give you some screens along the way.
I really hope I don't confuse people, I'm making this very brief
What you need
VBA
Cyclone
and Un-LZ GBA
Ruby or Sapphire
WHILE DOING THIS KEEP ALL PROGRAMS UP TO SAVE TIME!
Getting the RAW
Open, un-LZ GBA and in Un-lz Gba load your Ruby or Sapphire ROM and go to 137 in black and white in 16 colors and click Dump raw. The File you are dumping a RAW file of should look like this in un-LZ GBA...
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/rawlocation.jpg)
This is a mosiac (hard to believe), mosaics in roms are found near most tilemaps.
Getting the Tiles for your desired tilemap
Open your Ruby/ sapphire ROM in VBA, and play until your see a world map, there's one in your room.
Now go to the tile viewer In Tools >>> Tile viewer and select the 256 color option and for the "Char base" select the 0x6008000 option, click save, and save it as a bitmap.
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/gettingtiles.jpg)
Creating your Worldmap
Make sure Cyclone is on it's 8bpp function, and then open the bitmap we just saved from VBA onto Cyclone by clicking FILE >> Load Tileset option.
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/LOADTILESFORMAP.jpg)
Then use the tiles to create yourself a new Worldmap.
It takes patience.
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/drawmapsincyclone.jpg)
Adding it to the Raw and Rom
Once you have made the Worldmap on cyclone, you have to Save the tilemap, select the RAW option, select your RAW file from earlier and save.
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/savetilemaponraw.jpg)
Now Remember going to 137 in 16 color and in black and white to find the raw...
well now we go to 137 go to FILE >>>LOAD RAW, select our newly developed RAW
and save select all options except for the "abort image if image is too big"
it should save fine, it will look considerably different.
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/editedrawlooksdifferent.jpg)
Try it
Open your ROM, go to a worldmap and see
it should have been edited successfully :)
![Ruby abd Sapphire Worldmap editing Ruby abd Sapphire Worldmap editing](https://i197.photobucket.com/albums/aa92/badman10_2007/newworldmap.png)
hope you find this easy please ask if you are unclear. i know the tiles of the finished world map aren't in the right place...i have a valid reason for it...
Credits to Alexahnon for teaching me to do this yesterday... LOL!
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