Patience, my son. Have you learned nothing of patience from the military? XD *SHOT'ED MAX*
Patience? I'll have you know that we call that 'slacking' in the mili. The faster you do things the faster they get done; that's
our motto. xD
Coronation Hall: So it's just like Court of Nobles but with a higher power boost and eliminating the middleman of Coronation of Princesses? *Shot'ed*
Actually, there are some differences. Coronation Hall only boosts Curran and Pikeru, leaving the royals out in the cold, and it also lacks the court's search-for-support effect. So yeah, this field is more princess-centric at the expense of the other royals. :3
Wandering Vampire: Sort of surprised to see that this isn't a zombie monster, actually. Other than that, Mage or healer tribute for this. Now. >O Though admittedly the new shinobi is a tempting pick for this too. Revival from battle destruction is always a nice bonus, though admittedly not such a big thing now that wiping out the field with card effects seems to be the watchword. Anyways, you could make that "this card is
also treated as the tributed monster" to avoid wording issues with the limit break. :3
Excalibuster- Blade of the Wandering Hero: My, my, aren't we metagame savvy? xD Mmmhmm...the graveyard recycling effect definitely earns you the undying hatred of Treeborn Frog, Dasher, and Disc Commander among many others. Mind you, you can just go with "at the end of the Damage Step" instead of the whole damage calculation shizzle.
Arrival of the Wanderers: Yikes, wanderer swarm. o.o Well, with the peskiness of the Atk limit, Healer looks like an obvious pick for this one, Beast being another strong contender for it's swarming joy and self-revival. Hero works too, since he can just buff himself with an equip spell after you summon him. Pretty strong card, all things said. Maybe limit it to only react to direct attacks?
Bond of Wanderers: Wandering Party just became that much more valuable. Que the double Muthaba summon for game. =O Ummm...yeah, hand-cost heavy or no, being able to drop down two 3000-Atk monsters in a single turn is a bit too much.
Phoenix Down: Lookie! It's a wanderer on Swing of Memories! ^0^ Well, except that it's removed from the game instead of just being destroyed, but let's not get hooked up on the details. Fair enough card, and even more fuel for the RFG mechanic. I have to say that these new wanderers make for a
very scary return/swarm deck. @.@
Limit Break-Omnislash: Lightning Vortex follow-up ftw. Still get all the extra attacks but no monsters in the way to block them. =O Maybe change that to "The selected "Wandering Hero" can attack all monsters on your opponent's side of the field once each." to counter the exploit. Ehh...the halving Atk and Def looks a bit harsh. Maybe just let it change the battle positions instead? It's field wipe either way (since basically everything that sees play has one weak stat), but a bit less crazy on the damage front.
Limit Break-Mimic: See comments on the vampire for the wording thing. Other than that, fair enough; this can only be as broken as the cards it copies anyway. xD
Limit Break-Great Gospel: "unaffected by" rather than "immune to". Other than that...fair enough, as it's essentially cover for your all-ending rush.
Limit Break-All Creation: Wow, pretty brutal. Brutal enough to make it worth considering even
with the LP cost. Still, it's limit break, soo...
Limit Break- Cosmo Memory: Okay, I take that back. All Creation is nice and tame compared to this. So essentially what we're doing is take over one quarter of the opponent's life points, cycle all their hard-dumped work back out of reach into their deck and bring back anything that's been inconveniently crowed on our side? All this requiring only a monster that any wandering deck would already be running in threes for its sheer badassness anyway? Mhmmm...prime pick on the limit break front here. Still, I think you could cut down the burn to 400 or even 300 per card for the greater balance.
In other news...
Phantom Fencer
Warrior/Effect
2 Star/Dark
800 Atk / 400 Def
This card can attack your opponent directly. If it does so using this effect, return this card to your Hand at the end of the Damage Step. When your opponent declares an Attack, you may Special Summon this card from your Hand in Attack Position to negate the Attack.
Fading Memory
Continuous Trap
While resolving the effect of this card, your opponent may not check the contents of his/her Graveyard. During each Standby Phase, select one card from your opponent's Graveyard and place it face-down at the top of the Graveyard. Then, your opponent guesses the name of the card you selected. If your opponent guessed right, the selected card is returned to your opponent's Graveyard face-up and the bottom card of your Graveyard is removed from play face-down. Otherwise, remove the selected card from play face-down. When there are no cards in either player's Graveyard, destroy this card.
EDITNESS: Oh flarp, I can't resist. These edits have been playing around in my head for a while now, so I might as well let them out. :3
Aether Fairy Filcher
Fairy/Effect
3 Star/Dark
1300 Atk / 700 Def
Once per turn, select a card at random from your opponent's Hand and your opponent must keep it revealed until the end of the turn. If this card is destroyed as the result of a card effect, the card revealed by this effect is discarded. If this card is destroyed as the result of a card effect, every "Aether Fairy" Monster that you Summon before your next End Phase gains this card's Effect for as long as it remains on the Field.
Aether Fairy Guardian
Fairy/Effect
4 Star/Earth
1000 Atk / 2000 Def
This Attack Position card can not be destroyed by Battle. If this card is destroyed as the result of a card effect, every "Aether Fairy" Monster that you Summon before your next End Phase gains this card's Effect for as long as it remains on the Field.
Aether Fairy Skydancer
Fairy/Effect
3 Star/Wind
1200 Atk / 1000 Def
This card can attack your opponent directly. If it does so using this effect, all Battle Damage from the attack is reduced by half. If this card is destroyed as the result of a card effect, every "Aether Fairy" Monster that you Summon before your next End Phase gains this card's Effect for as long as it remains on the Field.
Aether Fairy Swordsman
Fairy/Effect
4 Star/Light
1800 Atk / 1600 Def
During your Battle Phase, increase the Atk of this card by 400. If this card is destroyed as the result of a card effect, every "Aether Fairy" Monster that you Summon before your next End Phase gains this card's Effect for as long as it remains on the Field.
Aether Veil
Continuous Spell
All Battle Damage you would receive from Battles involving "Aether Fairy" Monsters becomes zero. Until your next End Phase after this card is destroyed as the result of a card effect, whenever an "Aether Fairy" Monster is destroyed, it is considered to have been destroyed as the result of a card effect.
Invitation of the Fey
Quick-Play Spell
Select one "Aether" Monster from your Hand and Special Summon it, then select one Monster from your opponent's Hand and Special Summon it. On the End Phase of the turn this card is activated, destroy both Monsters Special Summoned by this effect.
The Boundless - Aether
Field Spell
This card is not destroyed by the effect of "Effemarity". During each End Phase, you may select one "Aether" Monster that was destroyed as the result of a card effect this turn and add it to your Hand. By tributing this card and "Effemarity" on your Field, you may destroy all cards on the Field. On the turn this effect is activated, you may not conduct your Battle Phase.