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Old April 22nd, 2008, 06:26 AM
zel 2.0's Avatar
zel 2.0
Gold Remaker
 
Join Date: Jun 2006
Location: Argentina
Age: 27
Gender: Male
Nature: Quiet
Nope, I didnt open it because I have the Beta, mainly I reopened it because:

1-I felt like talking about the game, since a lot of time passed (and maybe other people also wanted to talk about the game)
2-Having it open will put a bit more pressure on my shoulders, and that way I'll be more focused and less distracted (except for when I have to pay more attention to Uni's business)

With that a bit more clear, the second thing to make clear is that:

1-Remember that we have the Help Thread here: http://www.pokecommunity.com/showthread.php?t=123140, so, all the questions related to gameplay (how do Pokemon evolve, what should I do next, and so on), please make them there.
2-Before we get any kind of questions related when will be the Beta released (although you know it's against the rules), in an estimation it may be around two or three months. Of course, it's merely speculation, because the many variables in life may affect and change everything, you know that.
3-I'll just repeat it the whole process to avoid white screens/problems with saving/progressing after the E4, because it's so common that I'm sure we'll get them here sooner or later. It's inside this spoiler, so please read it if you are having problems:
Spoiler:
*If you still havent loaded the game for the first time...
-Just make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.

*If you have already loaded the game without checking the Flash128k option...
-Close the emulator
-Search for any .sav or .sa1 generated for the game
-Open the emu and this time make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.
-Most likely, you were using save states. Do not use those old save states!, else, they'll just load everything back to when the saving problem was. You may start using new save states after you are 100% sure the game saves and loads with the internal save and load menues.


So that's it for this first post. I'll do some update progress report on the next one. But, for now, I'll just update a few things:

1-There's a new walkthrough made by Aquilae, which I'm adding to the Tourist section, here's the link: http://www.freewebs.com/aquilae/shin...alkthrough.htm, note that the lineups and levels are for the "X" version.
2-We'll have a bunch of new GSC music remixes for the next Beta, thanks to clonex25. Right now, here's a sample of the Champion (Lance) music, it's just not inserted on SG so there's still time to get some comments and if there are, critics or something to improve it (we'll read those comments so preferabily do them there if you are signed in youtube): http://www.youtube.com/watch?v=-L1y4qRxyM0
3-And, finally, I'm currently debating myself if I should use the Mystery Dungeon sprites for the legendaries and/or common Pokemon, the problem I have is that, mainly for the common Pokemon, they may be too big in comparation with the humans' sprites. So, I want to hear your opinion as well (maybe I should stick to only use the MD sprites for the bigger Pokemon?)
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Last edited by zel 2.0; April 26th, 2008 at 09:42 AM. Reason: Updated clonex25's link to video