It appears that you havn't added a new line, and the game runs out of space, so to fix this, just add a new like command in the text. Like so;This is my problem.
I gave this little girl a script saying, What's your favorite pokemon? Mine's Clefairy!
But on Clefairy, only the C shows up. How can I fix this?
What's your favorite pokemon?\lMine's Clefairy!
No, you cannot add that event with a script editor. >_>with xse can you make it so a pokemon cant evolve like in yellow version but only for one spacifiic pokemon not the whole species the reson im asking is because I think that would be an event that you can write with xse.
k so i am kinda new to scripting but have the basic stuff down, like just adding a talking sprite, i am having trouble with the trainer thing though please tell me what is wrong with this:
#Dynamic 0x799999
#org @start
lock
faceplayer
trainerbattle 1 0x001
message @boo
boxset 6
release
end
#org @before
@before 1 =Check out my bugs
#org @after
@after 1 =Oh no!
#org @boo
@boo 1 =I'll get you back for this.
P.S. it comes up with an error 13 'type miss match on line 6 'trainer battle'
Line: trainerbattle 1 0x001
Parameters:
> Byte - Kind of battle.
> Word - Battle # to start.
> Word - Reserved.
> Pointer - Pointer to challenge text.
> Pointer - Pointer to defeat text.
Parameters:
> Byte - 1
> Word - 0x1
> Word - ?
> Pointer - ?
> Pointer - ?
Parameters:
> Byte - 1
> Word - 0x1
> Word - 0x1
> Pointer - @before
> Pointer - @after
#Dynamic 0x799999
#org @start
lock
faceplayer
trainerbattle 1 0x1 0x1 @before @after
message @boo
boxset 6
release
end
#org @before
= Check out my bugs
#org @after
= Oh no!
#org @boo
= I'll get you back for this.
#org @before
@before 1 =Check out my bugs
#org @before
= Check out my bugs
You missed out the 'callstd' after the message command. Here's what it should look like:I'm new at script editing and I'm using XSE.
This script isn't working. Can anyone tell me why?
I'm testing for now so I can get the hang of creating Wild Pokemon events.
#dynamic 0x165858
#org @start
lock
faceplayer
message @suicune
startwildbattle 0x245 0x32 0x0
release
end
#org @suicune
= Cuuuun!
Wait, I left something out. I'll test to see if it works now. If it doesn't, I'll post back.
Nope, still doesn't work......
#dynamic 0x165858
#org @start
lock
faceplayer
msgbox @suicune
callstd 0x2
startwildbattle 0x245 0x32 0x0
release
end
#org @suicune
= Cuuuun!
It would really helpful if you posted the script...whenever i do my script and try to compile it it says
unknown keyword "applymovement" at line 4
can someone help me.
i still am a newbie so if its obvious then sorry.....
hey can you do movement scripts on it?
because every time i do it says a error and when i fix them it says &ho
please help?
whenever i do my script and try to compile it it says
unknown keyword "applymovement" at line 4
can someone help me.
i still am a newbie so if its obvious then sorry.....
hey can you do movement scripts on it?
because every time i do it says a error and when i fix them it says &ho
please help?
#Dynamic 0x800000
#ORG @Main
Lock
FacePlayer
Message @Speak
checkflag 0x200
#include stdpoke.rbh
givepokemon PKMN_SNEASAL 0x5 0x0 0x0 0x0 0x0
BoxSet 0x6
setflag 0x200
Release
End
#ORG @Speak
= There's a note attached!\n Dear [player],\pI known you since you were 6,\nI got this for your b-day.
= Would you like to rename it?
Um, I'm kind of waiting for a full XSE tut to come out, but, what would a give Pokemon script look like?
Also, the script is long.
How would I make it so that someone talks first, gives u the pokemon, then talks some more?
Also, the sound when ur given something?
Sry, I'm still a little new to scripting.
#Dynamic 0x800000
#org @main
lock
faceplayer
checkflag 0x200
if 0x1 goto @end
msgbox @msg1
boxset6
givepokemon 0x4 0x5 0x0
msgbox @msg2
boxset 6
setflag 0x200
release
end
#org @end
msgbox @msg3
boxset 6
release
end
#org @msg1
= Here, take this pokemon
#org @msg2
= Take good care of it
#org @msg3
= how is my pokemon doing?