Script Help Thread (DO NOT REQUEST SCRIPTS)
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January 1st, 2009 (08:31 AM).
///Keepin' it simple
Join Date: Feb 2007
Location: United States
Quote originally posted by
Actually, these names are dodgy. Special 0x113 sorta allows the camera to move and 114 stops it. People still move in their normal trajectories if you use 0x113. :\
Just like lock and lockall. Lock locks everyone and lockall locks you! :\
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Special 0x113 locks the camera, so you can move it with commands, and so the player can move without the camera moving along with him/her. Special 0x114 releases the camera, so when the script is over, each step the player takes the camera will follow. Applymovement 0x7F will render useless after special 0x114 is activated
Lock locks the player, and lockall locks down all movement on the map.
Update on Eruption...
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